arXiv AI

A Survey on Deep Learning Architectures for Point Cloud Classification and Segmentation

arXiv:2605. 17131v2 Announce Type: replace-cross Abstract: Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity.

arXiv Computer Vision
Sep 18

GAPrompt++: Multi-Granular Geometry-Aware Point Cloud Prompt for 3D Vision Model

GAPrompt++ is a multi-granular geometry-aware prompting method designed to adapt pre-trained 3D vision models to downstream tasks efficiently. It introduces a Point Shift Prompter for multi-scale geometric feature extraction, a Keypoint Prompter for local geometric saliency, and a Prompt Propagation mechanism to embed these cues throughout the model hierarchy. Experiments demonstrate that GAPrompt++ outperforms other prompting-based PEFT methods and even surpasses full fine-tuning while using less than 2% trainable parameters, and the authors provide two new challenging benchmarks for future research.

By Zixiang Ai, Zhenyu Cui, Yufei Guo, Wenwen Qiang, Lei Chen, Jiwen Lu, Jiahuan Zhou
arXiv Computer Vision
Sep 14

Partition-Invariant Tuning for 3D Scene Understanding

The paper introduces PointPiT, a partition‑invariant tuning framework designed for scene‑level point cloud understanding. It combines a Scene‑aware Structural Adapter (SSA) that fuses local geometry with global context, and Gradient Subspace Optimization (GSO) that selects stable update directions to reduce partition‑induced representation shifts. Experiments on multiple benchmarks show that PointPiT matches or surpasses full fine‑tuning while using less than 1% of the backbone’s parameters, achieving state‑of‑the‑art performance among parameter‑efficient fine‑tuning methods.

By Hongqiang Lin, Tianle Wang, Shuiwang Li, Dongxu Zhang, Yiding Sun, Zihao Guo, Dongfu Yin
arXiv Computer Vision
Sep 3

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.

By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li