arXiv:2609.38054v1 Announce Type: cross
Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MA...
By Christopher Kolios, Ishaan Mehta, Sasa Janjic, Yeganeh Bahoo, Sajad Saeedi
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
arXiv:2607.24495v2 Announce Type: replace
Abstract: Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their d...
By Jiaheng Li, Binsheng Zhang, Xinhai Chang, Wenzheng Chen
arXiv:2405.07392v4 Announce Type: replace-cross
Abstract: Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving o...
By Yuhao Zhang, Mihai Bujanca, Mikel Luj\'an
WorkIng is a dual-domain benchmark for autonomous navigation in highway work zones, offering a real-world dataset (WorkIng-Highway) with 360° multi‑modal sensor data and over 12,000 annotated frames, and a synthetic counterpart (WorkIng-CARLA) that simulates 24 regulation‑aware scenarios across six topologies and traffic standards. The benchmark includes 227,399 tracked 3D bounding boxes and 100+ custom 3D assets. Experiments show that real‑world data drives performance, while scenario‑stratified synthetic augmentation improves 2D recognition, 3D detection, and trajectory planning.
By Xujun Xie, Dominik R\"o{\ss}le, Adithya Mohan, Daniel Cremers, Torsten Sch\"on
DAVIO is a dense monocular‑inertial SLAM system that leverages a single multi‑view depth model (Depth Anything 3) for both initialization and mapping. It starts up quickly by solving a feature‑free linear system from a five‑image window and IMU pre‑integration, then uses a VIO filter whose metric poses condition the depth model during tracking. The system corrects residual scale along viewing rays, preserves metric baselines, and refines the map with a gravity‑preserving sub‑map graph, achieving earlier start‑up, lower localization error, and more accurate dense maps than state‑of‑the‑art feed‑forward mappers on both EuRoC and building‑scale ORI datasets.
By Jaafar Mahmoud, Arthur Movsesyan, Mikhail Iumanov, Sergey Kolyubin
MIRAGE is a method that fuses feed‑forward visual geometry with LiDAR‑IMU metric motion to provide reliable metric pose estimation and high‑fidelity Gaussian reconstruction. It regulates pose corrections based on correspondence support and cross‑modal agreement, achieving accurate metric trajectories and outperforming COLMAP on datasets such as Oxford Spires, M2DGR, and INS. Additionally, MIRAGE was used to create a new multimodal data‑collection platform and establish accurate 6‑DoF reference trajectories for a vision‑only benchmark, enabling systematic evaluation of monocular large‑scale reconstruction methods in long‑horizon indoor scenes.
By Xinzhe Wang, Changjian Jiang, Kaiwen Song, Xudong Li, Kerui Ren, Ran Yi, Lizhuang Ma, Chunhua Shen, Linning Xu, Tao Lu, Mulin Yu
RawSLAM introduces the first online Gaussian SLAM framework that operates directly on single‑exposure 16‑bit linear HDR images, overcoming the limitations of traditional 8‑bit LDR SLAM systems in extreme lighting. The approach combines an HDR Gaussian splatting module with a Reinhard‑compressed photometric objective and structure‑guided spatial weighting, achieving superior trajectory and reconstruction accuracy compared to a direct HDR adaptation of MonoGS. The same formulation also improves performance on standard 8‑bit inputs and can be transferred to other SLAM systems such as SplaTAM, Gaussian SLAM, and DROID‑W, eliminating tracking failures in challenging illumination sequences. Additionally, RawSLAM provides a new dataset of 10 real‑world indoor sequences with 16‑bit RAW imagery, depth, IMU, and OptiTrack poses.
By Marina Orozco Gonz\'alez, Luis Merino
arXiv:2607.11099v2 Announce Type: replace-cross
Abstract: Reliable visual data association is fundamental to visual SLAM (V-SLAM), as it directly determines the quality of the camera pose estimation...
By Ting-Wei Ou, Huang-Ting Lin, Kuu-Young Young
CGS‑SLAM is a hybrid decentralized/centralized SLAM system that enables multi‑agent 3D Gaussian Splatting reconstruction using only RGB images and inertial data. Each agent locally tracks motion with inertial priors, builds a scaled map via a monocular depth estimator, and shares keyframe encodings to facilitate dynamic keyframing and submap alignment. A central server then aligns submaps with a view‑alignment model, keeping communication costs low while achieving competitive tracking, higher rendering quality, and accurate submap alignment in GNSS‑denied environments.
By Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner
Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite.