NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2609.38054v1 Announce Type: cross Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MA...
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.
arXiv:2603.12064v3 Announce Type: replace Abstract: We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a settin...
Con-DSO introduces a consistency-aware RGB‑D direct sparse odometry framework that learns pixel‑level photometric and geometric uncertainty from adjacent RGB‑D frame pairs. The network predicts uncertainties that are converted into pairwise quality scores, guiding support‑pixel selection and forming a host‑side quality prior for keyframe tracking. Experiments on five public benchmarks show that this approach reduces absolute trajectory error by over 20% on ICL‑NUIM and by 50–80% on other datasets, improving robustness in challenging environments.
AMB3R‑SLAM is a real‑time monocular SLAM system that can reconstruct kilometer‑scale trajectories over 10,000 frames on a single consumer‑grade GPU. It combines a lightweight front‑end for low‑latency tracking with a hierarchical backend that enforces local, mid‑level, and global consistency, avoiding bundle adjustment and thus handling dynamic scenes naturally. The system also supports stereo, RGB‑D, and LiDAR inputs, achieving strong camera tracking performance and reducing absolute trajectory error by over 70% on several datasets, with sub‑meter accuracy when LiDAR is added.