arXiv Computer Vision

NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU

arXiv Computer Vision
Oct 28

LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM

The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.

By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
arXiv Computer Vision
Sep 18

AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend

AMB3R‑SLAM is a real‑time monocular SLAM system that can reconstruct kilometer‑scale trajectories over 10,000 frames on a single consumer‑grade GPU. It combines a lightweight front‑end for low‑latency tracking with a hierarchical backend that enforces local, mid‑level, and global consistency, avoiding bundle adjustment and thus handling dynamic scenes naturally. The system also supports stereo, RGB‑D, and LiDAR inputs, achieving strong camera tracking performance and reducing absolute trajectory error by over 70% on several datasets, with sub‑meter accuracy when LiDAR is added.

By Hengyi Wang, Lourdes Agapito
arXiv Machine Learning
Aug 27

Minimalist Visual Inertial Odometry

The paper introduces a minimalist visual-inertial odometry system that uses only four downward-facing photodiodes with optical Gabor masks and an IMU to estimate motion for differential-drive robots. By jointly optimizing mask parameters and a Temporal Convolutional Network in a physically-grounded simulator, the model decodes speed from the photodiode signals and combines it with IMU angular speed to produce a continuous planar trajectory. Experiments on a prototype robot across indoor and outdoor terrains show that the system closely follows reference trajectories without real-world fine-tuning.

By Francesco Pasti, Jeremy Klotz, Nicola Bellotto, Shree K. Nayar
Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

Hugging Face Trending Papers
Jun 24

DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild

Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite.

Hugging Face Trending Papers
Jul 8

Dynamic Object Detection and Tracking in Construction: A Fisheye Camera and LiDAR Sensor Fusion Model

Robust dynamic object detection and tracking are essential for enabling robots to operate safely and effectively alongside humans in complex environments such as construction sites. While LiDAR-based SLAM and occupancy grid methods offer viable solutions for detecting and tracking motion, many state-of-the-art 3D vision approaches rely heavily on pre-trained neural networks and require additional post-processing to identify moving objects.