arXiv AI

LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

The paper introduces LM Fight Arena, a new benchmark that pits large multimodal models against each other in the fighting game Mortal Kombat II to evaluate real‑time visual understanding and sequential decision‑making. Six leading open‑ and closed‑source models were tested in a controlled tournament where each controlled the same character, ensuring a fair comparison. The framework offers a fully automated, reproducible, and objective assessment of an LMM’s strategic reasoning in a dynamic setting.

arXiv AI
Sep 28

Game Arena: Strategic LLM Evaluation in Competitive Environments

Game Arena is an open, continuously expanding platform that evaluates large language models through competitive games, allowing head‑to‑head matchups in structured environments. Unlike static benchmarks, it prevents performance saturation by increasing gameplay difficulty as models improve. The report outlines the infrastructure and presents three pilot games—Chess, Poker, and Werewolf—covering perfect information, imperfect information, and multiplayer settings, and details evaluation metrics and competition results.

By Bovard Doerschuk-Tiberi, Yao Yan, Justin Chiu, Hann Wang, Timothy Chung, Martyna Plomecka, John Schultz, Jon Lipovetz, Clayton Drazner, Yuchen Zhuang, Jaimie Hwang, Nate Keating, Riley Jones, Andrew Lee, Oran Kelly, Ian Gemp, Michael Aaron, Laurel Prince, Kate Larson, Jeff Moser, Harrison Jobe, Chad Woodford, Siqi Liu, Andrew Wang, Bo Chang, Christopher D'Mello, Diane Chaleff, Addison Howard, Johnny Yip, Chuck Sugnet, Antonio Gulli, Meghan O'Connell, Will Cukierski, Nenad Tomasev, Dima Yeroshenko, Kinjal Parekh, Roxanne Daniel, Marc Lanctot, Domino Weir, Elsa Dong, Daniel Hennes, Melissa Nalubwama, Robert Fraser, Ryan Trostle, Jun Peng, Tom Mason, Lloyd Hightower, Chiamaka Chukwuka, Yuexiang Zhai, Phoebe Kirk, Yi Su, Yuting Han, Jie Ren, Chris Prichard, Sahand Sharifzadeh, Karim Hakimzadeh, DJ Sterling, Meg Risdal, Kate Olszewska, Ya Xu, Orhan Firat, Minmin Chen
arXiv AI
Oct 7

PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence

PlaySuite is a large-scale benchmark that evaluates interactive visual intelligence by using over 5,000 open-source video games from platforms like PyWeek and itch.io. The benchmark covers diverse game engines (Pygame, HTML5, Godot, Unity) and introduces a unified closed-loop interaction framework and a Video-LLM-as-a-judge protocol to standardize progress measurement. Evaluation of fourteen recent models shows a perception-action gap, with strong reasoning but poor sustained progress, spatial grounding, action execution, and self-correction.

By Dheeraj Varghese, Anna Vettoruzzo, Walter Simoncini, Michelle Lorena Acevedo Callejas, Mohammad Mahdi Derakhshani, Kristof Meding, Joaquin Vanschoren, Cees G. M. Snoek
arXiv AI
Jun 30

StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley

arXiv:2507. 07445v3 Announce Type: replace Abstract: Autonomous agents navigating human society must master both production activities and social interactions, yet existing benchmarks rarely evaluate these skills simultaneously.

By Weihao Tan, Changjiu Jiang, Yu Duan, Mingcong Lei, Jiageng Li, Yitian Hong, Xinrun Wang, Bo An
arXiv AI
Oct 2

VISTA: A Visual Harness for Reasoning in an Interactive World

The paper introduces VISTA, a visual harness that equips a general-purpose multimodal model with long‑horizon vision and a lossless visual memory. VISTA enables the model to directly perceive and actively retrieve past observations, allowing it to reorganize visual input during reasoning. On the ARC‑AGI‑3 benchmark, VISTA boosts Claude Opus 5.0’s Relative Human Action Efficiency from 40.68 to a perfect 100.00, completing all 25 public games with 57.4% fewer actions than first‑time human participants, and it also outperforms baselines on three additional visual game and puzzle benchmarks.

By Qiushi Han, Keya Hu, Linlu Qiu, Cathy Wu, Kaiming He
arXiv Computer Vision
Aug 26

DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton

The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.

By Jintao Cheng, Weibin Li
arXiv AI
Oct 9

GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary

GameCommBench is a unified benchmark for AI-generated game commentary that covers board games, sports, and esports, aligning commentary with diverse game contexts and annotating it by type. The authors introduce Type-Aware Commentary Evaluation (TACE), a structured framework that evaluates different commentary types, and validate its reliability and human agreement. Using TACE, they benchmark representative AI commentators and find that live observation and strategic analysis are major bottlenecks, revealing non-uniform capability profiles.

By Qirui Zheng, Zhengteng Lin, Yunyi Xiao, Junhao Li, Keyuan Cheng, Xingbo Wang, Yongyi Wang, Lingfeng Li, Yunlong Lu, Wenxin Li
arXiv Computer Vision
Sep 22

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

arXiv:2609.25001v1 Announce Type: new Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...

By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan