arXiv Computer Vision

DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton

The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.

arXiv AI
Sep 21

AgentVidBench: A Multi-Hop Video Question Answering Benchmark for Evaluating MLLM Agents

AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.

By Seoyeon An, Hyeonseo Jang, Minsu Kim, Chanho Lee, Younghan Park, Kangwook Lee
arXiv AI
Sep 3

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.

By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
arXiv Computer Vision
Sep 30

Beacon: Knowing When and How to Perform Agentic Visual Reasoning

Beacon is a new agentic visual reasoning model that improves multimodal large language models (MLLMs) by better deciding when to use tools and how to use them. It introduces two key concepts—Mode Adaptiveness, which ensures tools are invoked only when necessary, and Tool Effect, which measures the net benefit of tool use— and trains the model with supervised fine‑tuning and reinforcement learning that rewards necessity-aware decisions and expands capability through expert hints. Across 13 benchmarks, Beacon outperforms other open‑source models, achieving the highest average score and the largest net tool‑gain on diagnostic tests.

By Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying
arXiv Computer Vision
Oct 12

TerraAgent: Demonstration-Grounded Multi-Agent Reasoning for Long-Context Remote Sensing Visual Question Answering

The paper introduces TerraAgent, a training‑free framework that enhances remote sensing visual question answering by integrating three modules: GDR for demonstration retrieval, MACE for evidence‑typed sub‑question decomposition, and CVA for counterfactual evidence auditing. It demonstrates significant improvements on multiple benchmarks, raising accuracy, visual‑dependency scores, and reducing prior‑only answers and hallucinations without fine‑tuning.

By Jingwen Huang, Yiming Fang, Hanxiao Wu, Boyuan He, Keyi Luo
arXiv AI
Sep 17

Clueing up LLMs with Tool-Augmented Deductive Reasoning

The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.

By Rebecca Ansell, Autumn Toney-Wails
arXiv AI
Aug 3

M3MAD-Bench: Multi-Dimensional Evaluation of Multi-Agent Debate Across Domains and Modalities

arXiv:2601. 02854v2 Announce Type: replace Abstract: As an agent-level reasoning and coordination paradigm, Multi-Agent Debate (MAD) orchestrates multiple agents through structured debate to improve answer quality and support complex reasoning.

By Ao Li, Jinghui Zhang, Luyu Li, Yuxiang Duan, Lang Gao, Mingcai Chen, Weijun Qin, Shaopeng Li, Fengxian Ji, Ning Liu, Lizhen Cui, Xiuying Chen, Yuntao Du
arXiv AI
Aug 24

Automated Trajectory Evaluation for Mobile Agents via Step-Level Consequence Reasoning and Aggregation

The paper introduces CRATE, a two‑stage vision‑language model framework that evaluates mobile agents by reasoning about each step’s consequences and aggregating this evidence to assess task completion. It also presents CRATE‑S, an extension that evaluates operational safety. Experiments show CRATE and CRATE‑S outperform existing benchmarks, achieving high F1‑scores on AndroidWorld and MobileRisk datasets.

By Pengshuai Yang, Zijing Gao, Xue Yu, Benhui Zhuang, Bo Yuan, Junlan Feng