arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
arXiv:2609.16679v1 Announce Type: new
Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...
By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
By San Kim, Daechul Ahn, Reokyoung Kim, Hyeonbeom Choi, Seungyeon Jwa, Jonghyun Choi
arXiv:2609.22308v1 Announce Type: new
Abstract: Coding-agent benchmarks usually evaluate implementation after the target behavior has been specified in text, code, or demonstrations. Existing researc...
By Boyu Qiao, Zixin Tang, Xiaoshuai Hao, Wenbo Li
arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.
By Zhiyue Xu, Fandi Meng, Kaijie Xu, Clark Verbrugge, Simon Lucas, Jian Zhao
WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.
By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.
By Seoyeon An, Hyeonseo Jang, Minsu Kim, Chanho Lee, Younghan Park, Kangwook Lee
arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.
By Marjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva, Harold Chaput, Mohammad Reza Taesiri
arXiv:2608.24680v1 Announce Type: new
Abstract: Video games provide a scalable source of training data for video world models, offering diverse environments, complex interactions, and abundant in-the...
By Wenxuan Shen, Dongna Jin, Dongping Chen
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
The paper introduces VWG-Bench, a benchmark covering nine reasoning dimensions and 38 tasks to evaluate video generative models on symbolic reasoning, physical laws, and goal pursuit. It also presents Vid-PRE, a prompt-rewriting framework that offloads reasoning to a VLM, improving logical performance without changing the generator architecture. Experiments show that current models excel at visual quality but struggle with logic-heavy tasks, while Vid-PRE significantly boosts reasoning across multiple generators.
By Meng Luo, Yicheng Liu, Jiahao Wang, Yuanxing Zhang, Xin Tao, Pengfei Wan, Kun Gai, Hao Fei
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou