arXiv:2609.13076v1 Announce Type: cross
Abstract: Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-en...
By Yi-Jen Shih, Shih-Yun Shan Kuan, Guan-Ting Lin, Kai-Wei Chang, Siddhant Arora, Shu-wen Yang, Abdelrahman Mohamed, Shinji Watanabe, Hung-yi Lee, David Harwath
arXiv:2606. 04202v1 Announce Type: new Abstract: As LLMs become more widely deployed, they are increasingly expected to work alongside other AI agents rather than operating in isolation.
By Joel Sol, Homayoun Najjaran
The paper introduces a three‑layer checklist-and-judge framework to evaluate interpreter agents that mediate live conversation across languages. It assesses semantic, pragmatic, and cultural‑social dimensions—naturalness, intent, and social appropriateness—rather than just fidelity, in both single‑turn and multi‑turn settings. Extensive validation shows that conventional MT metrics miss failures in stronger interpreters, and that context, structured instructions, and cultural cues influence communicative success.
By Faiz Ghifari Haznitrama, Alice Oh
Conversational agents are increasingly embedded in human collaborative work, yet they remain fundamentally passive and reactive: they respond to explicit user requests rather than proactively recognizing moments when a team would benefit from timely intervention as human collaborators often do. This reactive design substantially limits the use of agents as active participants in multi-user collaboration, where disagreements, ambiguous goals, forgotten constraints, underspecified plans, discussion loops, and imbalanced participation can gradually undermine group progress.
arXiv:2608.22152v1 Announce Type: new
Abstract: Multi-agent systems built from large language models are deployed widely, yet how much performance is lost when two LLMs must coordinate rather than ac...
By Weixiang Sun, Zehong Wang, Hong Huang, Colby Nelson, Yanfang Ye
arXiv:2607.26178v2 Announce Type: replace
Abstract: Turn-taking is a central component of full-duplex interaction. Which turn-taking behaviors are appropriate varies with the scenario, yet current mo...
By Takyoung Kim, Kang-wook Kim, Sang Hoon Woo, Julia Hirschberg, Gunhee Kim, Dilek Hakkani-T\"ur
PUBG Ally is an embodied, voice‑enabled AI teammate for PUBG: BATTLEGROUNDS that can perceive the game world, interpret player speech, and autonomously decide actions while keeping speech synchronized with gameplay. It combines a language‑model agent that uses a controlled interface to gather game information and a faster control layer for movement, combat, and recovery. The system was trained on nearly 39,000 real‑player sessions and evaluated through player feedback and preference comparisons, with live deployment requiring low‑latency on‑device execution and safety safeguards.
By Beomsoo Kim, Byeongju Kim, Dohyun Kim, Dongwon Kim, Eunchong Kim, Hongmin Kim, Hyeojung Im, Hyeonbin Hwang, Hyeonghwan Kim, Hyoseok Seol, Insub Im, Irene Chen, Jaeseung Jeon, Jimin Hong, Kiyoon Yoo, Minkyoung Park, Seohyeon Jung, Seungjun Chung, Sue Hyun Park, Sungwoo Kim, Youngin Cho, Yujeong Son, Kangwook Lee, Hyunseung Kim
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu
arXiv:2604. 02668v2 Announce Type: replace-cross Abstract: Large language models (LLMs) often exhibit sycophancy: agreement with user stance even when it conflicts with the model's opinion.
By Vira Kasprova, Amruta Parulekar, Abdulrahman AlRabah, Krishna Agaram, Ritwik Garg, Sagar Jha, Nimet Beyza Bozdag, Dilek Hakkani-Tur
arXiv:2606. 05304v1 Announce Type: new Abstract: Multi-agent systems (MAS) built on large language models are typically organized around roles, pipelines, and turn schedules, while the content that agents pass to one another is often left as unconstrained natural language.
By Chen Huang, Yuhao Wu, Wenxuan Zhang
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
arXiv:2605.27068v2 Announce Type: replace-cross
Abstract: Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Mo...
By Ye Yuan, Rui Song, Weien Li, Zeyu Li, Haochen Liu, Xiangyu Kong, Changjiang Han, Yonghan Yang, Zichen Zhao, Zixuan Dong, Fuyuan Lyu, Bowei He, Haolun Wu, Jikun Kang, Xue Liu