arXiv AI

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

PUBG Ally is an embodied, voice‑enabled AI teammate for PUBG: BATTLEGROUNDS that can perceive the game world, interpret player speech, and autonomously decide actions while keeping speech synchronized with gameplay. It combines a language‑model agent that uses a controlled interface to gather game information and a faster control layer for movement, combat, and recovery. The system was trained on nearly 39,000 real‑player sessions and evaluated through player feedback and preference comparisons, with live deployment requiring low‑latency on‑device execution and safety safeguards.

arXiv AI
Sep 3

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.

By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
arXiv AI
Jul 24

HARP: The Human--AI Research Platform

arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.

By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
arXiv Computation and Language
Sep 23

Qwen-Audio-3.1-Realtime: Towards Reliable Agentic Voice Interaction

arXiv:2609.25176v1 Announce Type: cross Abstract: Real-time voice assistants must reason over evolving requests, execute actions, and follow conversational rules. Qwen-Audio-3.1-Realtime brings these...

By Lujia Bao, Qian Chen, Luyao Cheng, Chong Deng, Yuxiang Kong, Xiangang Li, Xu Li, Jiaqing Liu, Chao-Hong Tan, Haoyu Wang, Wen Wang, Xilou Wang, Junhao Xu, Liang Yi, Binbin Zhang, Qinglin Zhang, Qiquan Zhang
arXiv AI
6d ago

Evaluating Real-Time Voice Agents: From Component Quality to Grounded Outcomes

The paper reviews the fragmented literature on real‑time voice agents, noting that architecture, turn‑taking, and agentic evaluation communities rarely cite each other. It presents three evidence‑based claims: (1) architecture choice is a deployment constraint rather than a definitive solution, (2) evaluation has shifted from component quality to grounded outcomes, and (3) the dyadic assumption is breaking down as multiparty turn‑taking and reasoning become essential. The authors propose the TRG reporting standard to characterize agents by timing, recovery, and state‑verified outcomes, with an optional fourth axis for multiparty contexts.

By Shivam Negi, Arpit Rawat, Rashi Jain
arXiv Machine Learning
Aug 31

Acquire, Repair, Preserve: A Diagnosis-Guided Post-Training Recipe for Small-Model Dialogue Game Agents

The paper presents a post‑training recipe for small dialogue‑game agents that involves three steps: acquiring broad game participation via supervised fine‑tuning, repairing specific local failures with turn‑local preference pairs, and preserving general capabilities. Applied to the LM Playschool Challenge, the method raises the public clemscore from 10.67 to 38.92 and the closed in‑domain score from 13.41 to 41.17 while keeping overall static performance nearly unchanged. The gains are mainly within the targeted game family, with limited improvement on out‑of‑domain clemscore.

By Nan Li