DuplexGen: Adaptive Synthesis of Human-AI Turn-Taking Dialogues
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
TurnBench is a new multi‑domain benchmark for evaluating turn‑taking dynamics in spoken dialogue. It comprises a 30‑hour hand‑labeled corpus of dyadic human conversations, a standardized evaluation protocol for end‑of‑turn and interruption detection, and covers six distinct interaction styles with triple annotation. The benchmark also provides a 104‑hour training set, a public leaderboard, and an interactive dataset viewer at https://turnbench.sesame.com.
arXiv:2607. 01345v1 Announce Type: cross Abstract: Turn-taking naturalness is central to full-duplex spoken dialogue systems, yet its automatic evaluation remains limited.
The article surveys multi‑turn conversational AI, highlighting its shift from isolated text prompts to sustained, multimodal interactions that involve clarifying goals, revising requests, and switching topics. It reviews literature across text‑only dialogue, AudioLLMs, multimodal and omni‑modal systems, and tool‑augmented agents, organizing findings around datasets, models, training, evaluation, and cross‑cutting challenges. The analysis reveals that while multimodal perception and action have progressed rapidly, systems still struggle with persistent memory, cross‑turn grounding, full‑duplex interaction, robust evaluation, and cultural alignment.
Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations. We propose ModeratorLM, a role-playing voice agent that conditions turn-taking behavior on an explicitly assigned role in multi-party settings.
arXiv:2606. 13544v1 Announce Type: cross Abstract: Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations.
arXiv:2608.28630v1 Announce Type: cross Abstract: Compared with half-duplex dialogue systems where the system waits for user turn completion before it responds, natural full-duplex dialogue systems r...