arXiv Computation and Language

Beyond What to Say: Proactive Utterance Timing with Inner Thoughts for Werewolf Agents

arXiv AI
Jun 15

Chronological Thinking in Full-Duplex Spoken Dialogue Language Models

arXiv:2510. 05150v3 Announce Type: replace-cross Abstract: Recent advances in spoken dialogue language models (SDLMs) reflect growing interest in shifting from turn-based to full-duplex systems, where the models continuously perceive user speech streams while generating responses.

By Donghang Wu, Haoyang Zhang, Chen Chen, Tianyu Zhang, Fei Tian, Xuerui Yang, Gang Yu, Hexin Liu, Nana Hou, Yuchen Hu, Eng Siong Chng
arXiv Computation and Language
Sep 23

Spoken Language Models that Think Aloud

arXiv:2609.26488v1 Announce Type: new Abstract: While Chain-of-Thought (CoT) reasoning has improved the capability of language models, directly applying it to Spoken Language Models (SLMs) may introd...

By Junyi Ao, Kainan Peng, Mingbo Ma, Shun Zhang, Zhenyu Tang, Xutai Ma, Xiang Li, Yinghao Li, Yuancheng Wang, Zhizheng Wu, Haizhou Li, Qing He, Xubo Liu
arXiv AI
Sep 1

QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents

arXiv:2605.27068v2 Announce Type: replace-cross Abstract: Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Mo...

By Ye Yuan, Rui Song, Weien Li, Zeyu Li, Haochen Liu, Xiangyu Kong, Changjiang Han, Yonghan Yang, Zichen Zhao, Zixuan Dong, Fuyuan Lyu, Bowei He, Haolun Wu, Jikun Kang, Xue Liu
arXiv Computation and Language
Sep 14

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

arXiv:2609.13076v1 Announce Type: cross Abstract: Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-en...

By Yi-Jen Shih, Shih-Yun Shan Kuan, Guan-Ting Lin, Kai-Wei Chang, Siddhant Arora, Shu-wen Yang, Abdelrahman Mohamed, Shinji Watanabe, Hung-yi Lee, David Harwath
arXiv AI
Sep 25

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

PUBG Ally is an embodied, voice‑enabled AI teammate for PUBG: BATTLEGROUNDS that can perceive the game world, interpret player speech, and autonomously decide actions while keeping speech synchronized with gameplay. It combines a language‑model agent that uses a controlled interface to gather game information and a faster control layer for movement, combat, and recovery. The system was trained on nearly 39,000 real‑player sessions and evaluated through player feedback and preference comparisons, with live deployment requiring low‑latency on‑device execution and safety safeguards.

By Beomsoo Kim, Byeongju Kim, Dohyun Kim, Dongwon Kim, Eunchong Kim, Hongmin Kim, Hyeojung Im, Hyeonbin Hwang, Hyeonghwan Kim, Hyoseok Seol, Insub Im, Irene Chen, Jaeseung Jeon, Jimin Hong, Kiyoon Yoo, Minkyoung Park, Seohyeon Jung, Seungjun Chung, Sue Hyun Park, Sungwoo Kim, Youngin Cho, Yujeong Son, Kangwook Lee, Hyunseung Kim
Hugging Face Trending Papers
Aug 20

Hear2Act: Benchmarking When Prosody Should Change What an Assistant Does

Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions.