arXiv AI

ASH: Agents that Self-Hone via Embodied Learning

arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.

arXiv Computer Vision
Aug 31

Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents

Iron is a new framework for training generalist virtual agents that aligns low‑level actions with high‑level intents using a stepwise cycle‑consistent reward. It also repurposes failed trajectories through a hindsight reproduction mechanism to improve learning efficiency and task diversity. Experiments show Iron‑trained agents outperform those trained with three times more data, achieving a 25.06% relative improvement on unseen web tasks and better performance on complex tasks.

By Jiahe Ying, Wendong Bu, Kaihang Pan, Bingchen Miao, Siyu Chen, Wen Wang, Xueming Jiang, Juncheng Li, Siliang Tang
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv AI
Sep 4

Imagine-then-Plan: Agent Learning from Adaptive Lookahead with World Models

The paper introduces Imagine-then-Plan (ITP), a framework that lets agents learn by interacting with a learned world model to generate multi-step imagined trajectories. ITP features an adaptive lookahead mechanism that balances ultimate goals with task progress, producing richer signals about future outcomes. Experiments on various benchmarks show that ITP outperforms existing baselines, and analyses suggest the adaptive lookahead improves reasoning for complex tasks.

By Youwei Liu, Jian Wang, Hanlin Wang, Beichen Guo, Wenjie Li
arXiv AI
Sep 17

Missing Bridges: Composition-Aware Active Imitation Learning

The paper introduces Adaptive Agents via Latent Topologies (AALT), a method for active imitation learning that selects demonstrations based on their expected impact on start‑to‑goal connectivity rather than generic information gain. AALT builds a latent topology of hub states and learned behaviors, identifies high‑value bridge demonstrations that can solve many tasks simultaneously, and uses these to condition a diffusion policy for planning. In a simulated UR5e robot retrieval task with 72 start‑goal pairs, AALT achieved 100% success after only three demonstrations, outperforming baselines that required many more queries.

By Maxwell J. Jacobson, Ahmed H Qureshi, Yexiang Xue
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv Computer Vision
Sep 14

PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration

PAVXploreRL introduces a reinforcement learning framework that builds on a pretrained latent world model to explicitly optimize Physical Plausibility, Action Adherence, and Visual Fidelity (PAV) objectives. By combining in‑distribution expert trajectories with noise‑driven out‑of‑distribution action exploration, the method avoids reliance on paired video supervision and improves generalization. Experiments demonstrate a 5.6% average performance gain over pretrained baselines and more reliable policy evaluation with reduced overestimation bias.

By Han Wang, Zijun Wang, Shuoshuo Xue, Rui Cao, Fengjiao Chen, Xiaodan Liang, Roy Ka-Wei Lee
arXiv AI
Sep 10

Efficient Exploration Is Enough

arXiv:2609.07575v1 Announce Type: cross Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...

By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano