arXiv AI

PhantomEnvironments: Training LLM Agents in Fictional Worlds

PhantomEnvironments is a framework that trains large language model agents in synthetic, rule‑generated fictional worlds. By creating multi‑turn reinforcement learning environments where agents search templated articles to answer multi‑hop questions, the approach eliminates the need for costly human data or hallucinated LLM‑generated settings. Agents trained in these zero‑cost, purely rule‑based worlds transfer effectively to real‑world multi‑hop search benchmarks, often surpassing models trained on real data, and demonstrate scalable search behavior that grows linearly with question difficulty.

arXiv Machine Learning
Aug 28

Learning Generalizable Behaviors for Terminal Agents

The paper introduces the Agentic Compositional Generalization hypothesis, suggesting that reinforcement learning (RL) primarily refines high‑level decision‑making behaviors that orchestrate pre‑trained low‑level skills, rather than teaching new domain‑specific skills from scratch. It proposes River, a training recipe that enhances reward quality by filtering low‑quality synthetic environments and adding process‑level behavior regularization. Using River, RL‑trained agents outperform other open‑source 8B models on four terminal‑agent benchmarks, achieving significant gains with fewer than 30% of the training environments.

By Yihang Yao, Bo Pang, Xuan Phi Nguyen, Ding Zhao, Shafiq Joty, Semih Yavuz
arXiv AI
Sep 10

Efficient Exploration Is Enough

arXiv:2609.07575v1 Announce Type: cross Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...

By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang