arXiv:2607. 29419v1 Announce Type: cross Abstract: In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process.
By Bumgeun Park, Donghwan Lee
arXiv:2011. 02565v2 Announce Type: replace-cross Abstract: Temporal abstraction allows reinforcement learning agents to represent knowledge and develop strategies over different temporal scales.
By Anand Kamat, Doina Precup
The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.
By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio
arXiv:2609.07575v1 Announce Type: cross
Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...
By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano
The paper proposes Novelty and Surprise Prioritized Experience Replay (NSPER) for image-based reinforcement learning, combining novelty to highlight underrepresented states and surprise to reveal gaps in the agent’s knowledge. An extended version, NSPER+R, also uses these signals as intrinsic rewards to enhance both replay quality and exploration. Experiments on DeepMind Control Suite tasks demonstrate that NSPER and NSPER+R accelerate training and improve convergence compared to existing methods.
By Hoda Yamani, Henry Williams, Bruce A. MacDonald
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup
arXiv:2608.29061v1 Announce Type: new
Abstract: Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-hori...
By Soohyun Choi, Seonvin Cho, Songnam Hong
The paper investigates when intrinsic rewards effectively drive exploration in reinforcement learning. It introduces a formal criterion that evaluates policies based on the counterfactual information they acquire, comparing how well their histories can replace experience from alternative policies. Using a simple environment, the authors show that common intrinsic reward objectives—count-based, prediction-error, empowerment, and information-gain—can lead to Pareto-suboptimal exploration under this criterion, and they propose conditions and a new objective that better align with optimal exploration.
By Scott W. Viteri (Stanford University), Laura Gomezjurado Gonzalez (Stanford University), Clark Barrett (Stanford University)
The paper tackles sample efficiency in image-based reinforcement learning by combining novelty and surprise signals to prioritize experiences. It proposes Novelty and Surprise Prioritized Experience Replay (NSPER) and an extended version, NSPER+R, which also uses these signals as intrinsic rewards. Experiments on DeepMind Control Suite tasks demonstrate that both methods accelerate training and improve convergence compared to existing techniques.
arXiv:2609.05650v1 Announce Type: new
Abstract: We propose a reinforcement learning framework in which exploration is driven by intrinsic curiosity, designed for scenarios where environments are non-...
By Armando Vieira
arXiv:2607. 19232v1 Announce Type: new Abstract: Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution.
By Kshitij Kumar Srivastava, Kshitij Jerath
arXiv:2609.38383v1 Announce Type: cross
Abstract: Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without po...
By Deqian Kong, Guangyan Sun, Sheng Cheng, Sirui Xie, Bo Pang, Jianwen Xie, Tony Geng, Caiwen Ding, Ying Nian Wu