arXiv:2606. 00151v1 Announce Type: cross Abstract: In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal.
By Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada, Tadashi Kozuno, Toshinori Kitamura, Shin Ishii, Yutaka Matsuo
arXiv:2609.07575v1 Announce Type: cross
Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...
By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano
arXiv:2607. 29419v1 Announce Type: cross Abstract: In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process.
By Bumgeun Park, Donghwan Lee
arXiv:2606. 19476v1 Announce Type: cross Abstract: Effective machine learning depends not only on how we model data, but also on what data we choose to collect.
By Eric Elmoznino, Sangnie Bhardwaj, Johannes von Oswald, Rajai Nasser, Blaise Ag\"uera y Arcas, Jo\~ao Sacramento, Rif A. Saurous, Guillaume Lajoie
arXiv:2606. 19328v1 Announce Type: cross Abstract: Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design.
By Mohamed Nabail, Leo Cheng, Jingmin Wang, Nicholas Rhinehart
arXiv:2607. 08647v1 Announce Type: cross Abstract: As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment.
By Ali Larian, Qian Lin, Chang Zong Wu, Daniel S. Brown
The paper introduces ELEMENT, a framework that combines episodic and lifelong entropy maximization to drive reward-free exploration in reinforcement learning. It addresses two key limitations of existing entropy-based methods: the vanishing intrinsic reward after a state is visited and the computational cost of estimating entropy over large datasets. ELEMENT achieves this by deriving an average episodic state entropy reward and employing a k‑NN graph‑based estimator for lifelong entropy, leading to superior state coverage and unsupervised pre‑training performance compared to current baselines.
By Hongming Li, Zhao Yang, Xiaoxuan Liang, Shujian Yu, Jose C. Principe
arXiv:2608.21946v1 Announce Type: cross
Abstract: Reinforcement learning with outcome-based objectives such as GRPO enables LLM-based agents to solve complex, long-horizon tasks, yet the reusable exp...
By Can Xie, Yuyi Zhou, Wen Yang, Ziyi zhang, Siyao Song, Yingzhuo Deng, Shuo Ren, Jiajun Zhang
arXiv:2606. 10228v1 Announce Type: cross Abstract: Safe exploration is a prerequisite for deploying reinforcement learning (RL) agents in safety-critical domains.
By Kaustubh Mani, Yann Pequignot, Vincent Mai, Liam Paull
arXiv:2601. 19612v3 Announce Type: replace-cross Abstract: Safe exploration is a key requirement for reinforcement learning (RL) agents to learn and adapt online, beyond controlled (e.
By Manuel Wendl, Yarden As, Manish Prajapat, Anton Pollak, Stelian Coros, Andreas Krause
Effective machine learning depends not only on how we model data, but also on what data we choose to collect. While large sequence models have revolutionized data modeling, the problem of automated data selection, or "intrinsic curiosity", remains a significant challenge.
arXiv:2609.36473v1 Announce Type: new
Abstract: Temporal abstraction via options can improve exploration in large environments. However, existing option discovery algorithms find subgoals that target...
By Akhil Bagaria, Anita De Mello Koch, George Konidaris