arXiv Machine Learning

Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games

arXiv:2607. 01498v1 Announce Type: new Abstract: We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games.

Hugging Face Trending Papers
Jul 7

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.

arXiv Machine Learning
Aug 7

IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.

By Conor M. Artman, Nicholas Di, Scott Perkins