arXiv Machine Learning
Aug 12

Scaling Self-Play with Self-Guidance

arXiv:2604. 20209v2 Announce Type: replace Abstract: LLM self-play algorithms are notable in that, in principle, nothing bounds their learning: a Conjecturer model creates problems for a Solver, and both improve together.

By Luke Bailey, Kaiyue Wen, Kefan Dong, Tatsunori Hashimoto, Tengyu Ma
arXiv AI
Jun 2

S-SPPO: Semantic-Calibrated Self-Play Preference Optimization

arXiv:2606. 01561v1 Announce Type: new Abstract: Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO).

By Xiwen Chen, Wenhui Zhu, Jingjing Wang, Peijie Qiu, Zhipeng Wang, Huayu Li, ZhengXiao He, Xuanzhao Dong, Prayag Tiwari, Mingkun Xu, Yujian Xiong, Feng Luo, Abolfazl Razi, Brendan Hogan Rappazzo, Anderson Schneider, Yuriy Nevmyvaka
arXiv AI
Sep 4

Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners

The paper introduces LUGL (Local Updates, Global Learning), a framework that separates data collection from model fitting, allowing non‑incremental learners such as gradient‑boosted trees (LightGBM) to be used in reinforcement learning for games. LUGL alternates between a local update phase—where agents play self‑play games and store tabular updates—and a global learning phase—where a function approximator is trained on the accumulated table before it is reset. Experiments on both perfect‑information and imperfect‑information games show that LightGBM‑based agents perform competitively or better than neural‑network baselines like DQN and DeepCFR.

By David Milec, Spyridon Samothrakis, Michael Fairbank, Dennis J. N. J. Soemers