arXiv AI

Training a Conditioned Video Game Agent on a VLM Annotated Dataset

arXiv:2608. 05954v1 Announce Type: new Abstract: Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning.

arXiv AI
Jun 2

From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models

arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.

By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves
arXiv AI
Jul 24

TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics

arXiv:2602. 19313v2 Announce Type: replace-cross Abstract: General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior.

By Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
arXiv AI
Sep 2

Selective Agent Guidance via Entropy: Learning Autonomous Policies from Imperfect VLM Teachers

The paper introduces SAGE, a framework that selectively queries a Vision‑Language Model (VLM) teacher only when the learner is uncertain, using the teacher’s suggestions to guide training and distill them into a lightweight reinforcement learning policy. SAGE weights teacher actions by environment‑derived advantages, allowing the policy to improve beyond the imperfect VLM. Experiments on sparse‑reward visual reasoning and navigation tasks show that the learned policies can act without VLM guidance at evaluation, reduce VLM usage during training, and sometimes outperform the teacher itself.

By Matteo Merler, Giovanni Bonetta, Davide Zago, Rossella Cancelliere, Bernardo Magnini
Hugging Face Trending Papers
Aug 27

Decoupling Planning and Control for Instructable Agents

The paper introduces Instruct-to-Act, a system that decouples high‑level planning from low‑latency control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them autonomously at high frequency. Experiments across seven embodied environments, including multi‑agent settings, show that this approach outperforms both controller‑only and direct VLM action‑generation methods, maintains fast control, and allows swapping in different pretrained VLM planners without fine‑tuning.

arXiv Machine Learning
1d ago

Reward as Observation: Learning Reward-Based Policies for Rapid Adaptation

The paper proposes a reward-based policy that relies only on rewards and actions, enabling zero‑shot transfer between source and target environments with entirely different observation spaces. Experiments on Pointmass, Cartpole, 2D Car Racing, and the Stretch robot in Habitat‑Sim show that the policy can adapt to new visual styles or 3D renderings without additional samples. Additionally, the reward policy can guide the training of an observation‑based policy in the target environment.

By Morgan Byrd, Maks Sorokin, Robert Wright, Sehoon Ha