VLMs for Videogame Data Annotation
arXiv:2608. 05949v1 Announce Type: new Abstract: Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications.
arXiv:2608. 05954v1 Announce Type: new Abstract: Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning.
arXiv:2608. 05949v1 Announce Type: new Abstract: Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications.
arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.
arXiv:2606. 27180v1 Announce Type: cross Abstract: Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory.
arXiv:2607. 08193v1 Announce Type: cross Abstract: Open-ended curricula in Reinforcement Learning (RL) aim to train generally-capable agents by identifying tasks that facilitate learning increasingly complex skills.
arXiv:2608. 03875v1 Announce Type: cross Abstract: Designing effective reward functions remains a major bottleneck in Reinforcement Learning (RL).
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
arXiv:2610.01973v1 Announce Type: new Abstract: Reinforcement learning (RL) for video generation usually assigns one scalar reward to an entire sampled video. Yet a video is not uniformly flawed: som...
arXiv:2602. 19313v2 Announce Type: replace-cross Abstract: General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior.
The paper introduces SAGE, a framework that selectively queries a Vision‑Language Model (VLM) teacher only when the learner is uncertain, using the teacher’s suggestions to guide training and distill them into a lightweight reinforcement learning policy. SAGE weights teacher actions by environment‑derived advantages, allowing the policy to improve beyond the imperfect VLM. Experiments on sparse‑reward visual reasoning and navigation tasks show that the learned policies can act without VLM guidance at evaluation, reduce VLM usage during training, and sometimes outperform the teacher itself.
arXiv:2604. 09686v2 Announce Type: replace Abstract: Traditional neural network models for intent inference rely heavily on observable states and struggle to generalize across diverse tasks and dynamic environments.
The paper introduces Instruct-to-Act, a system that decouples high‑level planning from low‑latency control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them autonomously at high frequency. Experiments across seven embodied environments, including multi‑agent settings, show that this approach outperforms both controller‑only and direct VLM action‑generation methods, maintains fast control, and allows swapping in different pretrained VLM planners without fine‑tuning.
The paper proposes a reward-based policy that relies only on rewards and actions, enabling zero‑shot transfer between source and target environments with entirely different observation spaces. Experiments on Pointmass, Cartpole, 2D Car Racing, and the Stretch robot in Habitat‑Sim show that the policy can adapt to new visual styles or 3D renderings without additional samples. Additionally, the reward policy can guide the training of an observation‑based policy in the target environment.