arXiv Machine Learning

IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

arXiv:2608. 05422v1 Announce Type: new Abstract: While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games.

arXiv Machine Learning
Aug 6

Stable GFlowNets with TV Monitoring and Probabilistic Guarantees

arXiv:2605. 01729v2 Announce Type: replace Abstract: Generative Flow Networks (GFlowNets) learn to sample states proportional to an unnormalized reward.

By Zengxiang Lei, Ananth Shreekumar, Jonathan Rosenthal, Ruoyu Song, Alvaro A. Cardenas, Daniel J. Fremont, Dongyan Xu, Satish Ukkusuri, Z. Berkay Celik
arXiv AI
Jun 4

Curated Synthetic Data Doesn't Have to Collapse: A Theoretical Study of Generative Retraining with Pluralistic Preferences

arXiv:2605. 07724v2 Announce Type: replace-cross Abstract: Recursive retraining of generative models poses a critical representation challenge: when synthetic outputs are curated based on a fixed reward signal, the model tends to collapse onto a narrow set of outputs that over-optimize that objective.

By Ali Falahati, Mohammad Mohammadi Amiri, Kate Larson, Lukasz Golab
arXiv AI
Jul 28

All in One: Generative Modeling as Mean-Field Game Design

arXiv:2607. 23026v1 Announce Type: cross Abstract: Mean-field games (MFGs) offer a unifying lens on continuous-time generative modeling: a cost tuple recovering twelve prominent models---Continuous Normalizing Flows, OT-Flow, Score-based Models, Schr\"{o}dinger Bridges, and more---as special cases of one variational problem.

By Kun Zhao, Xu Chen