Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence.
arXiv:2606. 07687v1 Announce Type: cross Abstract: Video world models are increasingly used to provide predictive visual representations, yet it remains unclear which pretraining signals induce action-relevant structure in their latent spaces.
By Jewon Yeom, Hanseul Kim, Jeongjae Park, Sungmok Jung, Jaejin Lee, Taesup Kim
arXiv:2512. 05672v2 Announce Type: replace-cross Abstract: Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs).
By Yeobin Hong, Suhyeon Lee, Hyungjin Chung, Jong Chul Ye
arXiv:2512. 02473v2 Announce Type: replace-cross Abstract: Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions.
By Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.
arXiv:2607. 13421v1 Announce Type: cross Abstract: Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression.
By Kai Chen, Ming Dai, Wenxuan Cheng, Wankou Yang
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstructionband distractor-free.
arXiv:2603. 17555v2 Announce Type: replace-cross Abstract: Diffusion-based image-to-video (I2V) models are increasingly effective, yet they struggle to scale to ultra-high-resolution inputs (e.
By Hugo Caselles-Dupr\'e, Mathis Koroglu, Guillaume Jeanneret, Arnaud Dapogny, Matthieu Cord
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv:2608. 09133v1 Announce Type: cross Abstract: Image super-resolution (SR) with large generative models has recently achieved remarkable perceptual quality, yet maintaining fidelity to the LR observation remains challenging.
By Yu Shi, Yuyao Zhang, Yu-wing Tai
arXiv:2606. 13289v1 Announce Type: cross Abstract: Holistic visual tokenizers are fundamental to unified multimodal models (UMMs) as they map diverse visual inputs into a unified representation space.
By Guozhen Zhang, Xuerui Qiu, Yutao Cui, Tianhui Song, Changlin Li, Junzhe Li, Tao Huang, Xiao Zhang, Yang Li, Jianbing Wu, Miles Yang, Zhao Zhong, Liefeng Bo, Limin Wang
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.