arXiv Computer Vision By Xuyang Chen, Conglang Zhang, Chuanheng Fu, Zihao Yang, Kaixuan Zhou, Yizhi Zhang, Yanfeng Zhang, Mingwei Sun, Zhen Dong, Xiaoxiao Long, Zengmao Wang, Liqiu Meng

Driving with DINO: Vision Foundation Features as a Unified Bridge for Sim-to-Real Generation in Autonomous Driving

Read the original on arXiv Computer Vision →

The paper introduces Driving with DINO (DwD), a framework that uses Vision Foundation Module (VFM) features to bridge simulation and real-world domains for autonomous driving video generation. It addresses the consistency‑realism dilemma by projecting VFM features onto a principal subspace, dropping high‑frequency texture elements, and applying a Random Channel Tail Drop to preserve structural detail. Additional components— a learnable Spatial Alignment Module and a Causal Temporal Aggregator— enhance control precision, spatial alignment, and temporal stability, reducing motion blur and ensuring realistic, consistent outputs.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Machine Learning
Aug 11

MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling

arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.

By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong
Hugging Face Trending Papers
Jul 21

Learning Explicit Physical Parameter Control and Benchmarking for Video Generation

Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.