RealMe: Immersive Volumetric Video from Minimal Captures
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality...
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
arXiv:2512. 05672v2 Announce Type: replace-cross Abstract: Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs).
UniDynamics is a diffusion-based framework that generates future 4D dynamic scenes—comprising RGB, depth, and optical flow—from a single event-RGB pair, without needing long histories or control priors. It introduces an Event Latent Enhancement module to align event data into conditioning features and a Perceptual Dynamics Space within a multi-scale U‑Net to decouple and adaptively interact depth and flow, enforcing geometric and motion constraints for coherent predictions. Experiments on VKitti2 and DSEC show state‑of‑the‑art performance, producing high‑quality, temporally coherent, and 4D‑consistent predictions even under high‑speed motion blur.
arXiv:2604.06161v3 Announce Type: replace-cross Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
arXiv:2610.28631v1 Announce Type: new Abstract: Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate rea...