arXiv Computer Vision

Driving with DINO: Vision Foundation Features as a Unified Bridge for Sim-to-Real Generation in Autonomous Driving

The paper introduces Driving with DINO (DwD), a framework that uses Vision Foundation Module (VFM) features to bridge simulation and real-world domains for autonomous driving video generation. It addresses the consistency‑realism dilemma by projecting VFM features onto a principal subspace, dropping high‑frequency texture elements, and applying a Random Channel Tail Drop to preserve structural detail. Additional components— a learnable Spatial Alignment Module and a Causal Temporal Aggregator— enhance control precision, spatial alignment, and temporal stability, reducing motion blur and ensuring realistic, consistent outputs.

arXiv Computer Vision
Aug 28

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.

By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv Computer Vision
Sep 3

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.

By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv Machine Learning
Aug 11

MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling

arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.

By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong
Hugging Face Trending Papers
Jul 21

Learning Explicit Physical Parameter Control and Benchmarking for Video Generation

Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.

arXiv Computer Vision
5d ago

UniDynamics: Event-RGB Fusion for Unified Future 4D Dynamic Scene Generation

UniDynamics is a diffusion-based framework that generates future 4D dynamic scenes—comprising RGB, depth, and optical flow—from a single event-RGB pair, without needing long histories or control priors. It introduces an Event Latent Enhancement module to align event data into conditioning features and a Perceptual Dynamics Space within a multi-scale U‑Net to decouple and adaptively interact depth and flow, enforcing geometric and motion constraints for coherent predictions. Experiments on VKitti2 and DSEC show state‑of‑the‑art performance, producing high‑quality, temporally coherent, and 4D‑consistent predictions even under high‑speed motion blur.

By Daikun Liu, Xin Zhan, Teng Wang, Xiaoping Wang, Changyin Sun