arXiv:2610.30023v1 Announce Type: new
Abstract: This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-vie...
By Chenxu Zhou, Zhiyuan Yu, Yudong Jin, Yinji Shentu, Yu Zhang, Jiaming Sun, Xiaowei Zhou
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
arXiv:2604.06161v3 Announce Type: replace-cross
Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
By Zhengming Yu, Li Ma, Mingming He, Leo Isikdogan, Yuancheng Xu, Dmitriy Smirnov, Pablo Salamanca, Dao Mi, Pablo Delgado, Ning Yu, Julien Philip, Xin Li, Wenping Wang, Paul Debevec
UniDynamics is a diffusion-based framework that generates future 4D dynamic scenes—comprising RGB, depth, and optical flow—from a single event-RGB pair, without needing long histories or control priors. It introduces an Event Latent Enhancement module to align event data into conditioning features and a Perceptual Dynamics Space within a multi-scale U‑Net to decouple and adaptively interact depth and flow, enforcing geometric and motion constraints for coherent predictions. Experiments on VKitti2 and DSEC show state‑of‑the‑art performance, producing high‑quality, temporally coherent, and 4D‑consistent predictions even under high‑speed motion blur.
By Daikun Liu, Xin Zhan, Teng Wang, Xiaoping Wang, Changyin Sun
arXiv:2512. 05672v2 Announce Type: replace-cross Abstract: Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs).
By Yeobin Hong, Suhyeon Lee, Hyungjin Chung, Jong Chul Ye
Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence.
arXiv:2610.28631v1 Announce Type: new
Abstract: Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate rea...
By Weiqi Zhang, Wenyuan Zhang, Yu-Shen Liu, Junsheng Zhou
arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.
By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction.
VideoTok4D introduces a 4D‑aware video tokenizer that transforms videos into compact tokens representing a dynamic 3D world. It employs spatiotemporal disentanglement to separate static and dynamic content, a track‑aware dynamic attention mechanism for motion consistency across views, and a diffusion prior (Co4DGen) for efficient 4D scene generation. Experiments show state‑of‑the‑art results with up to four orders of magnitude less storage than dense 4D representations, and shorter diffusion sequences for faster generation.
By Xinyi Chen, Hanxin Zhu, Xijun Wang, Xingrui Wang, Sen Liang, Xin Li, Zhibo Chen
arXiv:2609.15863v1 Announce Type: new
Abstract: Video diffusion models are stochastic and hard to control: precise content often requires repeated sampling without guaranteed success, and long-horizo...
By Xiaofeng Mao, Peijia Lin, Shaohao Rui, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv:2608. 20335v1 Announce Type: new Abstract: We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS).
By Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen, Zhen Xu, Yujun Shen, Hujun Bao, Xiaowei Zhou, Yinghao Xu