arXiv:2610.23856v1 Announce Type: new
Abstract: Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smoot...
By Weijie Lyu, Tiancheng Shen, Jason Li, Yujing Wang, Xiaoyuan Wang, Haobo Yuan, Yizhou Zhao, Ming-Hsuan Yang
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model.
arXiv:2610.27890v1 Announce Type: new
Abstract: Endoscopic video contains state transitions induced by camera displacement, deformable tissue, and instrument interaction, yet existing pre-training me...
By Jie Wang, Shilong Yang, Tao Zhou, Juan Yu, Rong Qu, Jianfeng Ren, Zhicheng Zhang, Linlin Shen
CameraEditor is a new framework that transforms camera-controlled image editing into a temporal sequence prediction problem. By using video diffusion models, it incorporates a geometric perception module and dynamic reference routing to create precise visual references through dynamic panorama cropping. The method also inserts intermediate transition frames to handle large perspective shifts, maintaining content identity and spatial coherence, and is evaluated on a dataset of 5,760 instances with a benchmark of 462 test cases, achieving state‑of‑the‑art performance.
By Xin Shen, Chengyou Jia, Keshuo Xing, Zifeng Zhu, Changliang Xia, Bowen Ping, Zhuohang Dang, Hangwei Qian, Minnan Luo
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
Generative Cinematographer (GenCine) lifts a single image into an editable 3D scene scaffold, allowing artists to jointly author camera paths and foreground motion using local 3D motion handles. The system projects these controls into guidance maps that encode handle positions and colors across frames, enabling a pretrained video model to follow camera-relative, piecewise-rigid motion without physics simulation. Training recovers controls from real videos and synthetic ground-truth geometry, and experiments demonstrate consistent camera-relative motion, improved geometric consistency, and strong controllability across diverse real-world scenes.
By Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad
The paper introduces DSG‑GI, a method that adapts pretrained latent video diffusion models for generative inbetweening by using Destination‑Conditioned Adaptation and Semantic‑Geometric Alignment. Destination‑Conditioned Adaptation treats the target frame as the sequence’s endpoint, providing progressive guidance along the generated trajectory. Semantic‑Geometric Alignment aligns token‑wise spatio‑temporal geometry of backbone features with a frozen video encoder and enforces a flow‑matching latent flow constraint near the data endpoint, thereby improving temporal stability, target‑frame faithfulness, and perceptual quality on large‑motion benchmarks.
By Zhiyu Xu (Tianjin University), Wei Shang (Singapore Management University), Yushen Xu (Tianjin University), Wenwen Li (Tianjin Medical University), Zhiyan Xu (Southeast University), Pengfei Zhu (Tianjin University), Dongwei Ren (Tianjin University)
arXiv:2609.39504v1 Announce Type: cross
Abstract: We present PartiCam, a training-free Particle filtering rooted method for improved Camera controlled video generation. Generating videos that follow...
By Amine Ouasfi, Runjia Li, Junlin Han, Eric Marchand, Philip H. S. Torr, Adnane Boukhayma
The paper introduces CamTrol++, a training‑free method that stabilizes camera‑controlled novel view synthesis from a single image by decomposing large camera motions into small autoregressive steps, thereby limiting per‑step distortion and error accumulation. It also incorporates geometry‑constrained spatial attention, low‑frequency appearance anchoring, and a registration‑free warping pipeline to further enhance stability. Experiments on RealEstate10K and MegaScene demonstrate improved temporal and geometric consistency, better downstream 3D reconstruction quality, and higher generation efficiency, even for long 56‑frame sequences and under depth corruption.
By Prajwal Singh, Arjun Badola, Seema Kumari, Hajime Nagahara, Shanmuganathan Raman