Learning in Matching Games with Bandit Feedback
arXiv:2506. 03802v2 Announce Type: replace Abstract: We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match.
arXiv:2607. 04824v1 Announce Type: new Abstract: We study a sequential learning problem for stable matchings in two-sided markets where preferences on both sides are initially unknown.
arXiv:2506. 03802v2 Announce Type: replace Abstract: We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match.
arXiv:2606. 06744v1 Announce Type: new Abstract: Two-sided matching markets often involve information that unfolds over time through interviews, repeated interaction, learning, and separation.
arXiv:2606. 19883v1 Announce Type: new Abstract: We study a multi-agent multi-armed bandit problem in the competitive setup with two-sided matching markets under a human centric decision making model.
arXiv:2606. 19328v1 Announce Type: cross Abstract: Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design.
arXiv:2607. 08979v1 Announce Type: new Abstract: We study the active learning problem of fixed-confidence top-$k$ identification from noisy pairwise comparisons.
arXiv:2606. 29221v1 Announce Type: new Abstract: We address the problem of online multi-human multi-robot teaming through the lens of a linear matching bandit framework, where a learner assigns robots with unknown features from a fixed pool to distinct sets of human agents over multiple rounds.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2608. 10529v1 Announce Type: cross Abstract: The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions.
arXiv:2605. 01961v2 Announce Type: replace Abstract: Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents.
arXiv:2607. 13686v1 Announce Type: new Abstract: We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation.