arXiv:2606. 19883v1 Announce Type: new Abstract: We study a multi-agent multi-armed bandit problem in the competitive setup with two-sided matching markets under a human centric decision making model.
By Ananya Kunisetty, Avishek Ghosh
arXiv:2607. 04824v1 Announce Type: new Abstract: We study a sequential learning problem for stable matchings in two-sided markets where preferences on both sides are initially unknown.
By Andreas Athanasopoulos, Anne-Marie George, Christos Dimitrakakis
arXiv:2606. 06744v1 Announce Type: new Abstract: Two-sided matching markets often involve information that unfolds over time through interviews, repeated interaction, learning, and separation.
By Haijing Zong, Yancheng Liang, Boyang Zhou, Natasha Jaques
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2607. 05813v1 Announce Type: cross Abstract: We study repeated contextual procurement auctions in which the platform must learn context-dependent product values from bandit feedback.
By Yiling Chen, Shi Feng, Sadie Zhao
arXiv:2608. 10526v1 Announce Type: cross Abstract: Motivated by decentralized applications, we study cooperative multi-agent bandits in continuous (Lipschitz) action spaces when the Lipschitz constant is unknown.
By Ricardo Parada, Chenzhang Zhao, William Chang
arXiv:2602. 16965v2 Announce Type: replace Abstract: We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward.
By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv:2503. 01701v2 Announce Type: replace-cross Abstract: Most microeconomic models of interest involve optimizing a piecewise linear function.
By Francesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti
arXiv:2608. 13810v1 Announce Type: cross Abstract: We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL).
By Omar Abbadi, Rida Laraki, Panayotis Mertikopoulos
arXiv:2608. 10529v1 Announce Type: cross Abstract: The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions.
By Daphne Feng, Ricardo Parada, Lily Jiang, Sophia Yi, William Chang
arXiv:2606. 01159v1 Announce Type: new Abstract: We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $\alpha/m$.
By S Akash, Pratik Gajane
arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
By Louis Bagot (SyCoSMA), Mathieu Lefort (LIRIS, SyCoSMA, IRISA, MALT, UR), La\"etitia Matignon (SyCoSMA)