arXiv:2506. 03802v2 Announce Type: replace Abstract: We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match.
By Andreas Athanasopoulos, Christos Dimitrakakis
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2605. 01961v2 Announce Type: replace Abstract: Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents.
By Maheed H. Ahmed, Mahsa Ghasemi
arXiv:2605. 09200v2 Announce Type: replace Abstract: We study adversarial noisy bandits given a known function class $\mathcal{F}$.
By Steve Hanneke, Kun Wang
arXiv:2605. 00762v2 Announce Type: replace Abstract: We study meritocratic fairness in budgeted combinatorial multi-armed bandits with full-bandit feedback, where a learner selects at most $K$ arms per time step and observes only the noisy aggregate reward of the selected set.
By Shradha Sharma, Shweta Jain, Swapnil Dhamal
arXiv:2607. 04824v1 Announce Type: new Abstract: We study a sequential learning problem for stable matchings in two-sided markets where preferences on both sides are initially unknown.
By Andreas Athanasopoulos, Anne-Marie George, Christos Dimitrakakis