OpenAI Blog

Reinforcement learning with prediction-based rewards

We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning agents to explore their environments through curiosity, which for the first time exceeds average human performance on Montezuma’s Revenge.

OpenAI Blog
Jul 4, 2018

Learning Montezuma’s Revenge from a single demonstration

We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.

arXiv AI
Sep 10

Efficient Exploration Is Enough

arXiv:2609.07575v1 Announce Type: cross Abstract: This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic...

By Mikel Malag\'on, Jon Vadillo, Josu Ceberio, Michael Bowling, Jose A. Lozano
arXiv Machine Learning
5d ago

Gradient-Momentum Coupling: A Parameter-Space Proxy for Learning Progress

The paper introduces Gradient‑Momentum Coupling (GMC), a method that quantifies learning progress by measuring how strongly a sample influences changes in the parameter space, using the normalized absolute product of its gradient and the momentum of previous gradients. GMC filters out noise by accumulating consistent directions of change while canceling random fluctuations, leading to a more uniform prioritization across tasks with varying noise levels and better ranking of learnable tasks by improvement speed. Experiments on MiniGrid MultiRoom tasks show that replacing prediction error with GMC in the Intrinsic Curiosity Module restores exploration capabilities that were lost to unpredictable observations.

By Samuel Blad, Martin L\"angkvist, Amy Loutfi
OpenAI Blog
Apr 18, 2018

Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.

arXiv Machine Learning
1d ago

When Do Intrinsic Rewards Lead to Exploration?

The paper investigates when intrinsic rewards effectively drive exploration in reinforcement learning. It introduces a formal criterion that evaluates policies based on the counterfactual information they acquire, comparing how well their histories can replace experience from alternative policies. Using a simple environment, the authors show that common intrinsic reward objectives—count-based, prediction-error, empowerment, and information-gain—can lead to Pareto-suboptimal exploration under this criterion, and they propose conditions and a new objective that better align with optimal exploration.

By Scott W. Viteri (Stanford University), Laura Gomezjurado Gonzalez (Stanford University), Clark Barrett (Stanford University)