We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning agents to explore their environments through curiosity, which for the first time exceeds average human performance on Montezuma’s Revenge.
We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.
We’re releasing CoinRun, a training environment which provides a metric for an agent’s ability to transfer its experience to novel situations and has already helped clarify a longstanding puzzle in reinforcement learning. CoinRun strikes a desirable balance in complexity: the environment is simpler than traditional platformer games like Sonic the Hedgehog but still poses a worthy generalization challenge for state of the art algorithms.
We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
By DeepReinforce Team, Xiaoya Li, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li
arXiv:2503. 13077v2 Announce Type: replace Abstract: Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments.
By Amir Baghi, Jens Sj\"olund, Joakim Bergdahl, Linus Gissl\'en, Alessandro Sestini
We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.
arXiv:2606. 29511v1 Announce Type: new Abstract: World 1-1 of Super Mario Bros is widely celebrated as a masterclass in game design: its progressive structure is credited with teaching players core mechanics through the level itself.
By Jesse Ponnock, Lucas Ho
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun
We’re releasing Procgen Benchmark, 16 simple-to-use procedurally-generated environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills.