We’ve discovered that evolution strategies (ES), an optimization technique that’s been known for decades, rivals the performance of standard reinforcement learning (RL) techniques on modern RL benchmarks (e. g.
arXiv:2606. 26327v1 Announce Type: cross Abstract: In actor-critic reinforcement learning, network architectures are typically manually designed.
By Boyun Zhang, Chao Wang, Kai Wu
arXiv:2604. 01499v2 Announce Type: replace Abstract: Evolution Strategies (ES) have emerged as a scalable gradient-free alternative to reinforcement learning based LLM fine-tuning, but it remains unclear whether comparable task performance implies comparable solutions in parameter space.
By William Hoy, Binxu Wang, Xu Pan
arXiv:2606. 03108v1 Announce Type: new Abstract: Autonomous LLM training is often framed as recipe search, which leaves the training harness largely static.
By Guhong Chen, Yingcheng Shi, Yongbin Li, Binhua Li, Xander Xu, Hu Wei, Shiwen Ni, Min Yang, Jieping Ye
arXiv:2606. 18388v1 Announce Type: cross Abstract: RL post-training strategies are dataset-dependent and reveal a recurring empirical pattern: capacity parameters accumulate monotonically across stages, while regularization parameters predominantly oscillate in response to shifting training dynamics.
By Haoyang Fang, Wei Zhu, Boran Han, Alex Zhang, Zhenyu Pan, Shuo Yang, Shuai Zhang, Jiading Gai, Peng Tang, Cuixiong Hu, Xuan Zhu, Huzefa Rangwala, George Karypis, Bernie Wang
arXiv:2506. 01568v4 Announce Type: replace Abstract: Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima.
By Cornelius V. Braun, Sayantan Auddy, Marc Toussaint
arXiv:2608. 15700v1 Announce Type: new Abstract: Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long.
By Gavin B. Rens
arXiv:2606. 20858v2 Announce Type: replace Abstract: The temporal structure of reward composition in reinforcement learning (RL) is typically hand-designed and held fixed throughout training, leaving the progression of motivational priorities largely unexplored.
By Alan Nadelsticher Ruvalcaba
We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.
We’re releasing Procgen Benchmark, 16 simple-to-use procedurally-generated environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills.
We’re releasing CoinRun, a training environment which provides a metric for an agent’s ability to transfer its experience to novel situations and has already helped clarify a longstanding puzzle in reinforcement learning. CoinRun strikes a desirable balance in complexity: the environment is simpler than traditional platformer games like Sonic the Hedgehog but still poses a worthy generalization challenge for state of the art algorithms.
arXiv:2605. 28390v2 Announce Type: replace Abstract: Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems.
By Xujun Li, Kehan Zheng, Mingyuan Zhao, Yize Geng, Jinfeng Zhou, Qi Zhu, Fei Mi, Lifeng Shang, Minlie Huang, Hongning Wang