arXiv:2604.12251v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view c...
By Xinliang Wang, Yifeng Shi, Zhenyu Wu
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin
arXiv:2607.05598v2 Announce Type: replace-cross
Abstract: Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely on the assumption of clean, multi-view consistent, posed input...
By Kristof Overdulve, Lode Jorissen, Nick Michiels
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv:2608. 20212v1 Announce Type: new Abstract: High-fidelity removal of eyeglasses from video is a major challenge in facial attribute editing, as the underlying facial geometry is often obscured by complex refractive distortions and view-dependent specular reflections.
By Radim Spetlik, David Futschik, Radek Danecek, Feitong Tan, Ziqian Bai, Rohit Pandey, Yinda Zhang
PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.
By Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, Jo\~ao F. Henriques, Christian Rupprecht
The paper introduces Semi-LAR, a semi‑supervised framework for removing nighttime lens flares. It uses an adaptive pseudo‑label repository that refines supervision through quality assessment, momentum updates, and invalid label filtering. A flare‑aware contrastive loss treats flare‑contaminated inputs as negatives, encouraging representations that distinguish flare patterns while aligning with reliable pseudo targets.
By Xiyu Zhu, Wei Wang, Kui Jiang, Zhengguo Li
arXiv:2604. 13416v2 Announce Type: replace-cross Abstract: Advances in radiance fields have enabled photorealistic novel view synthesis.
By Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi, Hao-Ping Wang, Charlie Li-Ting Tsai, Yu-Cheng Chang, Yu-Lun Liu, Thomas Do, Chin-Teng Lin
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.
By Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua
Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.
By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang