The paper introduces 3D Morphological Perturbations, an optimization‑free regularizer for 3D representations such as NeRF and 3D Gaussian Splatting. By treating each Gaussian as a pixel‑like element, the method applies scale, rotation, and pruning perturbations to preserve spatial consistency across views, eliminating the need for per‑scene optimization during dataset curation. Experiments on a lightweight video diffusion sandbox and a 14B‑parameter video model show that the approach improves geometric priors, reduces mean depth error by 12.5% over state‑of‑the‑art 3D artifact refiners, and boosts downstream robotics policy success rates by up to 8.0% on three manipulation tasks.
By Onat \c{S}ahin, Mohammad Altillawi, George Eskandar, Carlos Carbone, Ziyuan Liu
GaussVid introduces a 3D-aware video restoration framework that enhances sparse-view 3D Gaussian Splatting (3DGS) reconstructions. By creating a large-scale 3DGS video dataset and employing a camera-conditioned geometric prior anchored on the first and last frames, the method injects spatial structure into video generation, ensuring geometrically grounded restoration across viewpoints. Experiments demonstrate superior pixel- and structure-level fidelity (PSNR/SSIM) and improved multi-view consistency compared to other video-prior restoration methods, while maintaining competitive perceptual quality (LPIPS).
By Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2606. 16278v1 Announce Type: cross Abstract: Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect and reproduce at scale.
By Zhenhua Wu, Yun Pang, Mingkun Chang, Yuwei Ning, Liangzhi Wang, Yi Xiao, Guanbin Li
arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered...
Bi-FlowGS introduces a bidirectional co-refinement framework that links generative view completion with 3D Gaussian Splatting geometry. It employs Video-to-Geometry Flow Distillation (V2G) to transfer temporal correspondence from restored videos into Gaussian geometry, mitigating the Geometry Cheating problem. Simultaneously, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, creating a loop where restored videos and optimized geometry iteratively improve each other, leading to better rendering quality and geometric consistency on wide-baseline and 360° benchmarks.
By Yuetong Wang, Jinsheng Quan, Yi Yang, Yawei Luo
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin