SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2508.03077v2 Announce Type: replace Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
arXiv:2610.07958v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
arXiv:2511.16030v3 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
arXiv:2609.12682v1 Announce Type: new Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
arXiv:2604.12251v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view c...
arXiv:2609.36969v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...