arXiv:2607. 00885v1 Announce Type: cross Abstract: Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity.
By Kangmin Seo, Sangeek Hyun, MinKyu Lee, Jae-Pil Heo
GaussVid introduces a 3D-aware video restoration framework that enhances sparse-view 3D Gaussian Splatting (3DGS) reconstructions. By creating a large-scale 3DGS video dataset and employing a camera-conditioned geometric prior anchored on the first and last frames, the method injects spatial structure into video generation, ensuring geometrically grounded restoration across viewpoints. Experiments demonstrate superior pixel- and structure-level fidelity (PSNR/SSIM) and improved multi-view consistency compared to other video-prior restoration methods, while maintaining competitive perceptual quality (LPIPS).
By Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu
arXiv:2608.22465v1 Announce Type: new
Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment rem...
By Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang
arXiv:2608.22740v1 Announce Type: new
Abstract: Generalizable 3D Gaussian Splatting (G-3DGS) has emerged as a promising approach for novel view synthesis undersparse-view settings. However, existing...
By Zeyang Bai, Yunpeng Wang, Yunbiao Wang, Jun Xiao
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency.
arXiv:2608.23140v1 Announce Type: new
Abstract: Achieving 360{\deg} coverage is critical for the visual perception systems of autonomous vehicles. Fisheye cameras offer a cost-effective solution by e...
By Matthias Neuwirth-Trapp, Beg\"um Altunbas, Jiayi Wang, Yan Xia, Maarten Bieshaar, Xinyu Huang, Daniel Cremers
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi