Face Video Restoration (FVR) aims to recover high-fidelity facial videos from degraded input while preserving identity and semantic consistency across frames. Existing methods often struggle to simultaneously address three key challenges: identity shift, viewpoint-entangled guidance, and perceptual realism.
arXiv:2607. 22830v2 Announce Type: replace Abstract: In visual storytelling, human performances are central to creative intent and narrative meaning.
By Yuancheng Xu, Mingming He, Pablo Salamanca, Li Ma, Yash Kant, Emmett Steven, Paul Debevec, Ning Yu
arXiv:2608. 20107v1 Announce Type: new Abstract: Recent advances in generative video models have significantly improved visual realism in video object removal, yet evaluation protocols still focus on masked region fidelity, treating removal as local inpainting.
By Yigit Ekin, Enes Sanli, Aykut Erdem, Erkut Erdem, Aysegul Dundar
arXiv:2607. 16287v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) have enabled photorealistic novel-view synthesis of 3D scenes and, in the facial domain, have been extended to reconstruct and animate 3D face models from a small number of images.
By Minh Tran
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
Video face restoration (VFR) aims to recover high-quality and temporally consistent facial details from severely degraded video sequences; however, existing methods still struggle to balance spatial fidelity and temporal coherence under complex degradations. To address this, we propose FADRA, a frequency-aware diffusion framework with iterative residual adaptation specifically tailored for robust VFR.
arXiv:2607. 01962v1 Announce Type: cross Abstract: We study the challenging problem of novel view video synthesis from single images or monocular videos.
By Jinxi Li, Tianyi Zhang, Yafei Yang, Zihui Zhang, Peng Huang, Koon Wing Macgyver Lin, Bo Yang
arXiv:2511. 17126v4 Announce Type: replace-cross Abstract: Emerging deep-learning-based lens library pre-training (LensLib-PT) pipeline offers a new avenue for blind lens aberration correction by training a universal neural network, demonstrating strong capability in handling diverse unknown optical degradations.
By Xiaolong Qian, Qi Jiang, Yao Gao, Lei Sun, Kailun Yang, Xian Wang, Zhonghua Yi, Wenyong Li, Ming-Hsuan Yang, Luc Van Gool, Kaiwei Wang
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction.
arXiv:2512. 17504v2 Announce Type: replace-cross Abstract: Recent advances in diffusion models have enabled impressive video editing capabilities, yet production-grade Video Object Insertion (VOI) remains challenging due to inadequate 4D scene understanding and a lack of proper optical interactions, such as shadows and reflections.
By Hoiyeong Jin, Hyojin Jang, Junha Hyung, Jeongho Kim, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo
We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency.
arXiv:2608. 10544v1 Announce Type: cross Abstract: Image restoration is fundamentally constrained by the tradeoff between distortion and perception: minimizing pixel-wise error yields over-smoothed results, whereas optimizing for perceptual realism often introduces structural deviations.
By Sangwoo Jo, Donggeun Ko, Jayeon Kang, Youngsang Kwak, Jaehwa Kwak, Sungjoon Choi