arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2603.20714v4 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling v...
By Ivan Desiatov, Torsten Sattler
InceptionGS is a method that improves large‑scale Gaussian splatting for scenes captured with unstructured view sampling. It starts from an initial Gaussian splatting and then selectively repairs regions that suffer from sparse views by incorporating adaptive generative priors, while preserving quality in well‑sampled areas. Experiments on real‑world scenes show that this balanced reconstruction‑generation approach yields higher‑fidelity results and works broadly across unstructured imagery.
InceptionGS is a method that improves large‑scale Gaussian splatting for scenes captured with unstructured view sampling. It starts from an initial Gaussian splatting and selectively repairs areas affected by sparse views by integrating scene‑ and view‑adaptive generative priors, while keeping well‑covered regions unchanged. Experiments on real‑world scenes show that this hybrid reconstruction‑generation approach yields higher‑fidelity results than existing methods.
By Tianheng Lu, Guangyu Wang, Ruqi Huang, Lu Fang
F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.
By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim
3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions.
arXiv:2609.39553v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality...
By Changbai Li, Shuo Yang, Yichen Yang, Shuwei Shao, Huobin Tan
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
arXiv:2610.34344v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) has become a standard representation for real-time novel-view synthesis. Yet, its quality-efficiency trade-off still relie...
By Quan Tran Hong, Long Nguyen-Chi, Binh T. Nguyen
arXiv:2609.23509v1 Announce Type: new
Abstract: Novel view synthesis is a key task for dynamic scene reconstruction, where high rendering speed is essential for applications such as virtual reality....
By Huiwen Xue (School of Software, Northwestern Polytechnical University), Kaixing Zhao (School of Software, Northwestern Polytechnical University), Zuheng Ming (L2TI, Universit\'e Sorbonne Paris Nord, EmboMind Research), Tingcheng Li (School of Electronic Information,Engineering, Suzhou University of Science,Technology)
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-...
arXiv:2605. 03337v3 Announce Type: replace-cross Abstract: Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results.
By Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park