arXiv:2607. 19011v1 Announce Type: cross Abstract: Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description.
By Tuo Liang, Zhe Hu, Disheng Liu, Jing Li, Yu Yin
arXiv:2607. 13189v1 Announce Type: cross Abstract: We present RAGthoven, our system for SemEval-2026 Task 1 (MWAHAHA), Subtask A (multilingual constrained humor generation in English, Spanish, and Chinese).
By Marek \v{S}uppa, Vikt\'oria Ondrejov\'a, Lucia Ganajov\'a, Gregor Karetka, Daniel Skala
arXiv:2507. 06506v2 Announce Type: replace-cross Abstract: Translating wordplay across languages presents unique challenges that have long confounded both professional human translators and machine translation systems.
By Russell Taylor, Benjamin Herbert, Michael Sana
arXiv:2606. 13256v1 Announce Type: cross Abstract: Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI).
By Anna-Maria Velentza, Anne-Gwenn Bosser
The paper examines whether fine‑tuning large language models (LLMs) with personality‑labelled data improves their ability to act as socially interactive agents. Two small open‑weight LLMs were fine‑tuned on a corpus of personality‑labelled social media posts and dialogues, and the resulting models were evaluated in various social interaction scenarios by independent LLM judges. The findings show that the fine‑tuned models do not outperform their baseline counterparts in role‑playing personalities, though they offer comparable text quality and increased linguistic diversity for the Qwen models; low inter‑rater agreement limits confidence in the results, suggesting future work should focus on training data quality and domain alignment.
By Tim Krabbe, Xiaodan Shi
arXiv:2609.22607v1 Announce Type: new
Abstract: We argue here that the current dominant practice in LLM human simulation: prompting instruction-tuned assistant language models to role-play personas,...
By Minwoo Kang, T\'ea Wright, Seun Eisape, Ayush Raj, Suhong Moon, Joseph Suh, Alane Suhr, David M. Chan, John Canny
MultiHuSE is a multimodal dataset featuring 2,407 high‑definition videos of 50 diverse actors delivering 1,463 text samples in four psychological humour styles—affiliative, aggressive, self‑enhancing, and self‑deprecating—plus neutral content. Each text is performed by multiple actors, allowing analysis of expressive diversity, and a subset includes emotion annotations. Baseline experiments show that multimodal fusion improves humour style classification accuracy over unimodal approaches, especially for affiliative humour.
By Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat
arXiv:2509. 25773v3 Announce Type: replace-cross Abstract: AI models capable of comprehending humor hold real-world promise -- for example, enhancing engagement in human-machine interactions.
By Zhengpeng Shi, Yanpeng Zhao, Jianqun Zhou, Yuxuan Wang, Qinrong Cui, Wei Bi, Songchun Zhu, Bo Zhao, Zilong Zheng
arXiv:2606. 00022v1 Announce Type: cross Abstract: Humor generation remains difficult not only because producing fluent, novel jokes is hard, but because "funny" is audience-dependent and supervision is noisy -- preferences vary with audience, context, and culture, and annotator agreement is often low.
By Alexey Tikhonov, Alexey Ivanov
Translating wordplay across languages has long challenged both professional translators and machine translation systems. We investigate three approaches to translating puns from English to French by combining large language models with linguistic constraints for wordplay generation.
Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, huma...
arXiv:2608.22731v1 Announce Type: new
Abstract: Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate...
By Parisa Ghanad Torshizi, Stacy Marsella