Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, huma...
arXiv:2609.16396v1 Announce Type: new
Abstract: Negation is typically modeled through its linguistic realization, although spoken interaction is accompanied by tightly coordinated nonverbal behavior....
By Leon Hammerla, Patrick Schrottenbacher, Alexander Mehler
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv:2608.30428v1 Announce Type: cross
Abstract: Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a...
By Jaewoo Ahn, Junseo Kim, Hyunseo Kim, Heeseung Yun, Jaehyeon Son, Zsolt Kira, Gunhee Kim
arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.
By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
The paper introduces CoCoEval, a framework for evaluating large language model (LLM)–simulated conversations by detecting 10 types of inconsistent and uncollaborative behaviors at the turn level. Using CoCoEval, the authors compare human conversations with those generated by GPT‑4.1, GPT‑5.1, and Claude Opus 4, finding that LLMs produce far fewer such behaviors under vanilla prompting and that prompt engineering or fine‑tuning often over‑produces specific behaviors. The study highlights gaps between human and LLM‑simulated interactions that conventional Likert‑scale evaluations miss, raising concerns about using LLMs as proxies for human social interaction.
By Ryo Kamoi, Ameya Godbole, Binglin Zhou, Xiaoxin Lu, Longqi Yang, Rui Zhang, Mengting Wan, Pei Zhou
arXiv:2603. 19997v2 Announce Type: replace Abstract: We investigate the separation of literal interpretation from contextual inference in a collaborative block-building tasks, where an agent must resolve underspecified instructions using context.
By Natalia Bila, Kata Nasz\'adi, Alexandra Mayn, Christof Monz
arXiv:2606. 03137v1 Announce Type: new Abstract: LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics.
By Kaiqi Yang, Tai-Quan Peng, Sanguk Lee, Hui Liu
arXiv:2606. 18258v1 Announce Type: cross Abstract: Large language models (LLMs) exhibit a wide range of human-like behaviors, from expressing thoughts and emotions, to engaging in relationship-building with users, to refusing requests and maintaining boundaries.
By Sunnie S. Y. Kim, Margit Bowler, Leon A Gatys
arXiv:2607. 07824v1 Announce Type: cross Abstract: Large Language Models (LLMs) have substantially advanced persona-based dialogue agents for emotion-sensitive role simulation in healthcare, education, counseling, customer service, and interactive storytelling.
By Jingyao Cai, Shuaijun Liu, Abdul Rehman, Yutong Guo, Qin Tian, Thomas Dolby, Sue Green, Chantel Cox, Xiaosong Yang
arXiv:2504. 17331v3 Announce Type: replace-cross Abstract: Locomotion plays a crucial role in shaping the user experience within virtual reality environments.
By Suleyman Ozdel, Kadir Burak Buldu, Enkelejda Kasneci, Efe Bozkir