arXiv AI
Sep 24

Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR

The study investigates how verbal attunement and real‑time behavioral mimicry affect users’ perceptions of an embodied AI counselor in virtual reality. Participants interacted with a system that varied in verbal attunement (attuned vs. neutral) and behavioral mimicry (present vs. absent). Results indicated that verbal attunement most reliably increased perceived empathy, while mimicry had a marginal effect on perceived humanness and showed exploratory positive associations with empathy, positivity, and humanness, especially among female participants.

By Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do
arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V