arXiv:2509. 10847v3 Announce Type: replace-cross Abstract: As artificial intelligence (AI) companions become capable of human-like communication, including telling jokes, understanding how people cognitively and affectively respond to AI-attributed humor becomes increasingly important.
By Xiaohui Rao, Hanlin Wu, Zhenguang G. Cai
arXiv:2607. 19011v1 Announce Type: cross Abstract: Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description.
By Tuo Liang, Zhe Hu, Disheng Liu, Jing Li, Yu Yin
arXiv:2606. 00046v1 Announce Type: cross Abstract: Video platforms such as YouTube have reshaped how users engage with entertainment and information, emphasizing brief, highly engaging content such as Shorts.
By Sydney Johns, Sanjeev Parthasarathy, Shantnu Bhalla, Vaibhav Garg
arXiv:2607. 13189v1 Announce Type: cross Abstract: We present RAGthoven, our system for SemEval-2026 Task 1 (MWAHAHA), Subtask A (multilingual constrained humor generation in English, Spanish, and Chinese).
By Marek \v{S}uppa, Vikt\'oria Ondrejov\'a, Lucia Ganajov\'a, Gregor Karetka, Daniel Skala
arXiv:2607. 15442v1 Announce Type: new Abstract: Internet memes intertwine visual cues, textual content, and cultural context, making them particularly challenging to interpret in scenarios where humor, sarcasm, and harmful intent coexist.
By Shanhong Liu, Pai Chet Ng, De Wen Soh, Malika Meghjani, Konstantinos N. Plataniotis
arXiv:2606. 00022v1 Announce Type: cross Abstract: Humor generation remains difficult not only because producing fluent, novel jokes is hard, but because "funny" is audience-dependent and supervision is noisy -- preferences vary with audience, context, and culture, and annotator agreement is often low.
By Alexey Tikhonov, Alexey Ivanov