arXiv Computer Vision

Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis

arXiv:2608. 20312v1 Announce Type: new Abstract: The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems.

arXiv Computer Vision
Aug 27

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

The paper introduces a real‑time framework for generating co‑speech gestures for digital humans, coupling a streaming speech response module with a causal multimodal autoregressive gesture generator that uses only current speech and motion history. It also presents an offline data synthesis pipeline for virtual companion dialogues and a self‑evolving training loop that incorporates user feedback to continually adapt the model. Experiments show the system achieves a better latency‑quality trade‑off, stronger speech‑motion synchronization, and higher user preference than existing baselines.

By Wentao Jiang, Youchen Xie, Haidi Fan, Yajing Chen, Xin Wang, Ye Shi, Jingya Wang
arXiv Computer Vision
Aug 28

HUG-VIS: A Multimodal Benchmark for Human-centered Understanding and Generation in Visual Intelligence

HUG‑VIS is a unified multimodal benchmark for human‑centered visual intelligence, comprising 8,400 half‑body videos of 30 professional actors performing 280 emotion‑action prompts in Mandarin. The dataset provides synchronized video, audio, text, and alpha mattes for four tasks—human emotion recognition, video generation, voice cloning, and video matting—allowing evaluation of both open‑ and closed‑source models under a zero‑shot protocol. Results reveal that linguistic cues dominate emotion recognition, visual affect is weakest, and that automatic metrics and human judgments diverge in generation and cloning tasks, while motion‑related boundary fidelity remains a key challenge for matting.

By Fei Ma, Zebang Cheng, Minghui Li, Hongbo Xu, Yuyong Tan, Yihua Shao, Hanling Wang, Zhou Liu, Yuqing Gao, Dong Wang, Long Ma, Laizhong Cui, Nicu Sebe, Qi Tian
arXiv Computer Vision
Aug 27

InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control

InteractGesture is a model‑agnostic, inference‑time method that enables fine‑grained spatial control of individual joints in continuous streaming co‑speech gesture generation. It guides diffusion sampler latent estimates through a differentiable RVQ‑VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. To address chunk‑wise dependency issues in streaming generation, the method introduces Progressive Chunk Guidance, a chunk‑window strategy that keeps an active set of editable chunk latents with staggered delays, allowing spatial constraints to propagate gradients backward across chunk boundaries and reducing boundary inconsistencies.

By Ekkasit Pinyoanuntapong, Ajinkya Deogade, Paul Streli, Wenjing Zhang, Joanna Materzynska, Pu Wang, Vittorio Ferrari, Jie Shen
arXiv Computer Vision
Aug 28

Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction

The paper introduces a Prior‑Guided Residual Flow Matching framework for 3D multi‑person motion prediction. It uses a Deterministic Coarse Prior to anchor kinematics and a Dynamic Cross‑Interaction mechanism to synchronize inter‑agent message passing during integration, thereby improving structural consistency and social context extraction. A decoupled joint‑motion architecture with bidirectional fusion further preserves fine‑grained kinematic coherence, achieving state‑of‑the‑art accuracy on several datasets.

By Wei Wei, Yinyuan Zhao, Ruixuan Yu