arXiv Computer Vision

CompMVR: Compression-Aware Multi-View Restoration Using Diffusion Models for Geometrically Consistent 3D Reconstruction

arXiv Computer Vision
Aug 25

GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors

GaussVid introduces a 3D-aware video restoration framework that enhances sparse-view 3D Gaussian Splatting (3DGS) reconstructions. By creating a large-scale 3DGS video dataset and employing a camera-conditioned geometric prior anchored on the first and last frames, the method injects spatial structure into video generation, ensuring geometrically grounded restoration across viewpoints. Experiments demonstrate superior pixel- and structure-level fidelity (PSNR/SSIM) and improved multi-view consistency compared to other video-prior restoration methods, while maintaining competitive perceptual quality (LPIPS).

By Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu
arXiv Computer Vision
Oct 15

VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis

arXiv:2609.33253v2 Announce Type: replace Abstract: We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) method...

By Kangjie Chen, Xiangyu Li, Dongbin Zhang, Chaoda Zheng, Shijia Chen, Jinhao Deng, Hongbin Lin, Choo Sin Wai, Minqi Wang, Minghao Yang, Dake Zhong, Guorui Song, Yu Zhang, Xianming Liu, Boyang Wang
arXiv Computer Vision
Oct 9

ASV3D: Adapting Diffusion-Based Single-View 3D Reconstruction with Extra Imagery

ASV3D is a framework that adapts diffusion-based single-view 3D reconstruction to incorporate an additional image at test time. It offers a zero‑shot adaptation that improves reconstruction quality without retraining, and an optimized adaptation that uses contrastive learning to enhance visual fidelity and cross‑view consistency. The method is applied to two state‑of‑the‑art pipelines, showing consistent gains in accuracy and robustness on benchmark and real‑world datasets.

By Y Huynh, Duc Thanh Nguyen, Thao Minh Le, Mohamed Abdelrazek
arXiv Computer Vision
4d ago

PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling

PRISM is a feed‑forward single‑image 3D reconstruction framework that splits the task into a parameter‑free geometric warp and a learned residual correction, eliminating the need for iterative diffusion sampling. It uses a two‑stage training strategy—latent supervised distillation for geometric generalization and perceptual fine‑tuning for appearance quality—to generalize from synthetic data. Experiments on three benchmarks show PRISM matches diffusion‑based methods in quality while cutting inference time to just 36 seconds per scene.

By Zhijie Zheng, Xinhao Xiang, Jiawei Zhang
arXiv Computer Vision
Oct 19

ESC: Escaping 2D Diffusion Ambiguity with Geometric Constraints for Consistent Novel View Synthesis

The paper introduces ESC, a framework that improves 3D-consistent novel view synthesis from a single 2D image by jointly generating a target view and its depth map. By conditioning the diffusion model on the source image, source depth, and target camera rays, ESC forces the model to reason in 3D even under extreme viewpoint changes. A per‑pixel depth consistency constraint is added to enforce spatial fidelity, resulting in superior visual accuracy and spatial alignment compared to current state‑of‑the‑art methods.

By Ge Ya Luo, Daniel Severo, Brian Karrer, Christopher Pal, Adriana Romero-Soriano, Michal Drozdzal
arXiv Computer Vision
Sep 22

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv Computer Vision
Sep 3

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.

By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.