GaussVid introduces a 3D-aware video restoration framework that enhances sparse-view 3D Gaussian Splatting (3DGS) reconstructions. By creating a large-scale 3DGS video dataset and employing a camera-conditioned geometric prior anchored on the first and last frames, the method injects spatial structure into video generation, ensuring geometrically grounded restoration across viewpoints. Experiments demonstrate superior pixel- and structure-level fidelity (PSNR/SSIM) and improved multi-view consistency compared to other video-prior restoration methods, while maintaining competitive perceptual quality (LPIPS).
By Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu
arXiv:2609.33253v2 Announce Type: replace
Abstract: We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) method...
By Kangjie Chen, Xiangyu Li, Dongbin Zhang, Chaoda Zheng, Shijia Chen, Jinhao Deng, Hongbin Lin, Choo Sin Wai, Minqi Wang, Minghao Yang, Dake Zhong, Guorui Song, Yu Zhang, Xianming Liu, Boyang Wang
ASV3D is a framework that adapts diffusion-based single-view 3D reconstruction to incorporate an additional image at test time. It offers a zero‑shot adaptation that improves reconstruction quality without retraining, and an optimized adaptation that uses contrastive learning to enhance visual fidelity and cross‑view consistency. The method is applied to two state‑of‑the‑art pipelines, showing consistent gains in accuracy and robustness on benchmark and real‑world datasets.
By Y Huynh, Duc Thanh Nguyen, Thao Minh Le, Mohamed Abdelrazek
arXiv:2608.28895v1 Announce Type: new
Abstract: We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view genera...
By Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski, Stefan Roth
PRISM is a feed‑forward single‑image 3D reconstruction framework that splits the task into a parameter‑free geometric warp and a learned residual correction, eliminating the need for iterative diffusion sampling. It uses a two‑stage training strategy—latent supervised distillation for geometric generalization and perceptual fine‑tuning for appearance quality—to generalize from synthetic data. Experiments on three benchmarks show PRISM matches diffusion‑based methods in quality while cutting inference time to just 36 seconds per scene.
By Zhijie Zheng, Xinhao Xiang, Jiawei Zhang
The paper introduces ESC, a framework that improves 3D-consistent novel view synthesis from a single 2D image by jointly generating a target view and its depth map. By conditioning the diffusion model on the source image, source depth, and target camera rays, ESC forces the model to reason in 3D even under extreme viewpoint changes. A per‑pixel depth consistency constraint is added to enforce spatial fidelity, resulting in superior visual accuracy and spatial alignment compared to current state‑of‑the‑art methods.
By Ge Ya Luo, Daniel Severo, Brian Karrer, Christopher Pal, Adriana Romero-Soriano, Michal Drozdzal
arXiv:2604.12251v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view c...
By Xinliang Wang, Yifeng Shi, Zhenyu Wu
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.
By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.
By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang