Tiny robot boats build floating structures
MIT researchers developed FloatForm, a swarm of small aquatic robots that snap together like ants forming a raft, assembling into reconfigurable structures on the water.
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New chip could help tiny robots traverse complex environments
Researchers combined an efficient algorithm with dedicated hardware to rapidly generate 3D maps for navigation using minimal memory and power.
Ingredients for robotics research
We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots.
Robots that learn
We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.
Self-Evolving Scientific Agent Discovers Generalizable Physically-Reasoned Fluid Control
arXiv:2606. 08405v1 Announce Type: new Abstract: While data-intensive deep reinforcement learning can optimize complex control policies, scientific discovery in physical systems fundamentally requires an interpretable chain of reasoning that connects physical evidence to structured control architectures.
Self-Evolving Scientific Agent Designs Physically-Reasoned Whitebox Fluid Control
The paper introduces a self‑evolving scientific agent that uses large language models and iterative code generation to build interpretable, physically‑reasoned white‑box controllers for complex systems. The agent deploys candidate controllers in simulations, diagnoses dynamic behavior from multimodal evidence, and refines source code until a robust policy is achieved. Applied to a nonlinear fluid‑structure interaction problem—a two‑joint dogfish swimmer navigating an unsteady wake—the agent autonomously designs a controller that consistently reaches targets across a wide range of conditions without retraining.
An Exploration of Collision-based Enemy Morphology Generation
arXiv:2606. 02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games.
Self-Evolving Scientific Agent Designs Physically Reasoned White-Box Fluid Control
The paper presents a method where self‑evolving scientific agents design explicit, neural‑network‑free white‑box controllers for fluid dynamics tasks. By iteratively interpreting simulation data, the agents accumulate control knowledge and refine controller code, ultimately achieving robust control of an underactuated two‑joint swimmer in unsteady flows. The resulting controllers generalize across varying target positions, wake geometries, cylinder counts, and inflow speeds, and 2D control priors successfully transfer to accelerate 3D adaptation.
A Large-Scale AIS Dataset from Finnish Water
This paper introduces a large AIS dataset from Finnish waters, covering the Baltic Sea and Finnish lakes, with 229 million data points. It curates and categorises existing AIS data, adds new recordings, and provides ship type listings and visualisations of traffic patterns. The resource is positioned to support research into maritime activities and vessel behaviour in this dynamic region.
OceanGym: A Benchmark Environment for Underwater Embodied Agents
OceanGym is the first comprehensive benchmark for underwater embodied agents, featuring eight realistic task domains and a unified agent framework powered by Multi‑modal Large Language Models (MLLMs). It challenges agents to process optical and sonar data, navigate complex environments, and achieve long‑horizon goals amid low visibility and dynamic currents. Experiments show significant performance gaps between current MLLM agents and human experts, underscoring the difficulty of perception, planning, and adaptability in ocean settings.
BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions
arXiv:2606. 03223v1 Announce Type: cross Abstract: Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways.
ASVSim (AirSim for Surface Vehicles): A High-Fidelity Simulation Framework for Autonomous Surface Vehicle Research
arXiv:2506. 22174v3 Announce Type: replace-cross Abstract: The transport industry has recently shown significant interest in unmanned surface vehicles (USVs), specifically for port and inland waterway transport.