arXiv:2509. 10317v2 Announce Type: replace-cross Abstract: The article describes the development of a hybrid social robot control architecture to overcome the limitations of traditional approaches, where behavior scripts manually synchronize the robot's actions and text, and existing methods focus primarily on short dialogue responses.
By Elizaveta D. Moskovskaya, Anton D. Moscowsky
arXiv:2508. 08467v2 Announce Type: replace-cross Abstract: Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators.
By Lei Zhang, Shuyao Zhou, Amna Liaqat, Tinney Mak, Brian Berengard, Emily Qian, Andr\'es Monroy-Hern\'andez
arXiv:2608. 04037v1 Announce Type: cross Abstract: Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative.
By Yi-Chun Chen
4DSynth is a controllable procedural system that transforms natural-language descriptions, blueprint masks, or single photographs into editable 4D environments featuring explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation states. The system unifies animation, camera planning, rendering, and task generation within a single geometry-grounded representation, enabling scalable creation of dynamic embodied simulation scenes. Using 4DSynth, the authors built 4DSynth-Nav, an interactive navigation benchmark that demonstrates the reproducibility and tunability of procedural failures across vision‑language models.
By Zehao Qi, Haochen Luo, Jia-Wang Bian, Zeyu Ma, Shuyang Sun
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan