arXiv:2608. 07537v1 Announce Type: cross Abstract: In this study, we propose a framework that incorporates subjective evaluations provided by a Vision-Language Model (VLM) into the fitness evaluation and selection processes of a genetic algorithm.
By Shota Miyazaki, Takaya Arita, Reiji Suzuki
The paper introduces Morphogene, a compact latent blueprint that links an agent’s body and control policy, enabling coordinated changes at the limb level through AdaConcat. Building on this, GeCode treats co-design as exploration within Morphogene space, using local refinement and global exploration to efficiently navigate design regions. Experiments on various 2D and 3D tasks show that GeCode outperforms state‑of‑the‑art methods, achieving faster convergence and higher performance.
By Fu Feng, Ruixiao Shi, Yucheng Xie, Jing Wang, Xin Geng
arXiv:2604. 08780v2 Announce Type: replace-cross Abstract: World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently.
By Mohamad H. Danesh, Chenhao Li, Amin Abyaneh, Anas Houssaini, Kirsty Ellis, Glen Berseth, Marco Hutter, Hsiu-Chin Lin
arXiv:2606. 02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games.
By Johor Jara Gonzalez, Matthew Guzdial
arXiv:2610.02196v1 Announce Type: cross
Abstract: We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills...
By Zhuo Lin, Sirui Xu, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv:2601. 16806v4 Announce Type: replace Abstract: Insect neuroethology provides a compelling biological template for efficient autonomous navigation.
By Yihe Lu, Barbara Webb