TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
arXiv:2606. 17386v1 Announce Type: cross Abstract: End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments.
arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.
arXiv:2606. 17386v1 Announce Type: cross Abstract: End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments.
arXiv:2609.37907v1 Announce Type: new Abstract: Video games offer scalable environments for studying perception and control in embodied agents.Abundant online gameplay videos could supply demonstrati...
arXiv:2601. 21718v2 Announce Type: replace-cross Abstract: Behavior cloning (BC) is a practical offline imitation learning method, but it often fails when expert demonstrations are limited.
arXiv:2606. 12200v1 Announce Type: cross Abstract: We study policy representation learning from unlabeled multi-policy behavioral data.
arXiv:2606. 07687v1 Announce Type: cross Abstract: Video world models are increasingly used to provide predictive visual representations, yet it remains unclear which pretraining signals induce action-relevant structure in their latent spaces.
PAVXploreRL introduces a reinforcement learning framework that builds on a pretrained latent world model to explicitly optimize Physical Plausibility, Action Adherence, and Visual Fidelity (PAV) objectives. By combining in‑distribution expert trajectories with noise‑driven out‑of‑distribution action exploration, the method avoids reliance on paired video supervision and improves generalization. Experiments demonstrate a 5.6% average performance gain over pretrained baselines and more reliable policy evaluation with reduced overestimation bias.
arXiv:2609.27455v1 Announce Type: new Abstract: World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). I...
The paper introduces a reinforcement learning post‑training scheme that trains robot world models on their own autoregressive rollouts, using a contrastive RL objective adapted from diffusion models. It also proposes a training protocol that compares multiple variable‑length futures, a multi‑view visual fidelity reward, and demonstrates state‑of‑the‑art rollout fidelity on the DROID dataset, outperforming baselines on LPIPS, SSIM, and human preference tests.
arXiv:2607. 28362v1 Announce Type: cross Abstract: We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models.
arXiv:2605. 31158v2 Announce Type: replace-cross Abstract: Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training.
arXiv:2607. 05352v1 Announce Type: cross Abstract: We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions.
arXiv:2608.22301v1 Announce Type: cross Abstract: Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at han...