arXiv AI

Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3

The paper introduces SARBLOH, an open‑weight agent that emphasizes spatial perception over planning to solve ARC‑AGI‑3 visual games. By converting raw integer grids into an object inventory and geometric briefing within 35 ms, the agent improves rubric scores from 3/28 to 25/28 and reduces token usage by 89.4%. On held‑out games, its geometric invariants generalize perfectly, and it achieves high efficiency on the public set, outperforming the first milestone winner by 13.7× on Kaggle’s hidden evaluation.

arXiv AI
6d ago

SpaceAct: Benchmarking 3D Spatial and Temporal Reasoning via Closed-Loop Action and Active Perception

SpaceAct is a new benchmark that tests multimodal large language models on 3D spatial and temporal reasoning through closed‑loop physical action and active perception. It uses interlocking bricks and mechanical puzzles to create 108 verified instances across 36 task families, requiring models to reconstruct 3D geometry, anticipate dynamics, and execute precise 6‑DoF poses while avoiding collisions. The accompanying SAPA framework provides diagnostic modes and active‑perception capabilities, revealing that even with a valid plan, current models struggle with 3D visual grounding and action refinement.

By Chenglong Shi, Zekai Yuan, Yue Song, Jon Pu, Will Wu
arXiv Computer Vision
Oct 19

EgoP$^{2}$C: Internalizing Plan-Perceive-Compose for Spatial Reasoning in Egocentric Video

EgoP$^{2}$C is a new framework that internalizes a plan‑perceive‑compose workflow within a single vision‑language model for spatial reasoning in egocentric video. It trains specialized Planner and Perception teachers via Dual‑LoRA adapters, then fine‑tunes a mixture‑of‑experts student under their supervision, using a segment‑level multi‑teacher on‑policy distillation to guide evidence‑seeking, stopping, and answer composition. The resulting student models, built on Qwen3‑VL‑8B and SenseNova‑SI‑1.3‑8B, outperform their base models by 9.2 and 7.5 percentage points on three benchmarks, while cutting inference FLOPs by about 66% and speeding up inference 1.29–1.49×.

By Chaoyu Li, Arka Sadhu, Yuliang Li, Hyo Jin Kim, Yuning Chai, Pooyan Fazli
arXiv AI
Oct 2

Kepler: Auditable World Models for ARC-AGI-3

Kepler is an open‑source harness that represents hypotheses as executable world models and validates them through retrospective transition checks and conditional prediction checks. In the ARC‑AGI‑3 benchmark, a frozen Claude Opus 5 configuration achieved a perfect 100.00 RHAE on all 25 public games without per‑game model selection or score‑conditioned reruns, and matched or outperformed median‑human action counts on 181 of 183 levels. The study also identified three evaluation failures and highlighted that public‑set score alone has limited discriminative value, advocating for first‑attempt, cost‑conditioned, and verification‑aware reporting. whyItMatters":"The results demonstrate that a purely score‑based evaluation can be misleading, underscoring the need for more rigorous, cost‑aware, and verification‑aware metrics in AI benchmark assessments."

By Wensen Wu
arXiv AI
Oct 28

Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language Agents

Gym-Anything-RT is a new benchmark that creates 100 real‑time visual minigames to test vision‑language AI agents’ ability to perceive and act while the environment evolves. The framework automatically generates these environments from a taxonomy of six real‑time interaction capabilities and allows controlled experiments by pausing or slowing the game. Evaluation shows a stark gap: GPT‑6 Astra passes only 9 % of the real‑time games, but 75 % when the environment is paused, revealing significant limitations in current agents’ real‑time performance.

By Pranjal Aggarwal, Sean Welleck
arXiv AI
Jul 9

Cost-Effective Agent Harnesses for Abstract Reasoning and Generalization on ARC-AGI-1

arXiv:2607. 06764v1 Announce Type: new Abstract: Recent progress on ARC-AGI-1 from disclosed architectures has come broadly from two regimes: heavy test-time compute over frontier models (evolutionary search, exhaustive sampling, extended chain-of-thought), or benchmark-specific training in which small models are fine-tuned on ARC data, often with task-specialized architectures.

By Kabir Moghe, Peter Chin
arXiv AI
Sep 25

Coding Agents for Generalized Task and Motion Planning Problems

The paper investigates whether large language model–based coding agents can automatically synthesize programs that solve generalized task and motion planning (TAMP) problems across diverse instances. Using Claude Code and Codex, the authors evaluate 980 generated programs on 100 held‑out environments from KinDER and PDDLStream, achieving mean success rates between 56 % and 95 %—higher than hand‑engineered planners and other baselines—while requiring an order of magnitude less computation per instance. The study demonstrates that coding agents can calibrate physical models, test edge cases, and refine strategies, suggesting they are a strong baseline for generalized TAMP.

By Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver
arXiv AI
Jun 9

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

By Hongcheng Gao, Hailong Qu, Jingyi Tang, Jiahao Wang, Zihao Huang, Hengkang Qiao, Shihong Huang, Junming Yang, Yi Li, Hongyixuan Yuan, Wenjie Li, Bohan Zeng, Wenbo Li, Bo Wang, Jianhui Liu, Olive Huang, Haoyang Huang, Wentao Zhang, Guoqing Huang, Nan Duan, Yinpeng Dong