OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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arXiv:2607. 08964v1 Announce Type: new Abstract: AI agents have become capable of autonomously completing short, well-specified tasks.
arXiv:2609.06059v1 Announce Type: new Abstract: As large language models evolve from question-answering systems into general-purpose agents, evaluation must move beyond static answer correctness to a...
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.
arXiv:2609.21562v1 Announce Type: cross Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...
arXiv:2604. 13072v2 Announce Type: replace-cross Abstract: OpenClaw-style personal assistants extend LLM agents from isolated tool use to open-ended, stateful, and personalized software environments.
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.