arXiv AI

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

arXiv AI
Jun 12

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).

By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
arXiv AI
Sep 7

MultihopSpatial: Multi-hop Compositional Spatial Reasoning Benchmark for Vision-Language Model

MultihopSpatial is a new benchmark for Vision‑Language Models that focuses on multi‑hop, compositional spatial reasoning with queries ranging from 1 to 3 hops across varied spatial perspectives. It introduces the Acc@50IoU metric, which jointly evaluates answer selection and precise bounding‑box prediction, and provides a large‑scale training corpus, MultihopSpatial‑Train, to improve spatial intelligence. Evaluation of 37 state‑of‑the‑art VLMs shows that compositional spatial reasoning remains a significant challenge, and reinforcement learning fine‑tuning on the corpus boosts both intrinsic spatial reasoning and downstream embodied manipulation performance.

By Youngwan Lee, Soojin Jang, Yoorhim Cho, Seunghwan Lee, Yong-Ju Lee, Sung Ju Hwang
arXiv Computer Vision
2d ago

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv Computer Vision
2d ago

Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

The paper introduces PCSR-Bench, a benchmark of 84,373 question‑answer pairs derived from 2,600 omnidirectional images across 26 indoor environments, designed to evaluate perspective‑conditioned spatial reasoning (PCSR) in multimodal large language models (MLLMs). It reports a significant perception–reasoning gap, with accuracy dropping from 57.59% on limited field‑of‑view reasoning to as low as 0.64% on open‑ended compositional directional chains. An RL‑based diagnostic study on a 7B‑scale model shows that reward shaping can improve performance to 60.06% on a controlled task, indicating partial plasticity of PCSR capabilities.

By Yuangong Chen, Wai Keung Wong, Jiaxing Li, Ioannis Patras, Xu Zheng